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  1. #1
    Wolf_NimbleNota Member NimbleNota's Avatar
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    Default Re: cheat that allows building 10 units in 1 turn


  2. #2

    Default Re: cheat that allows building 10 units in 1 turn

    Is it possible to make a mod mid-game? I'd like to change the recruitment time on peasants only to 0 for my current campaign (to allow mass migrations), but I don't want to break the game. If I go into export_descr_units and change this now will it make a change to the existing game, or does this file "set up" the unit at the beginning of the campaign? Sorry I'm not familiar with how this works.

  3. #3
    Member Member The_678's Avatar
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    Default Re: cheat that allows building 10 units in 1 turn

    Yes changing the unit and building will affect current games. You have to restart to get merc or region changes.

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  4. #4
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: cheat that allows building 10 units in 1 turn

    and if you only want it for peasants, only change the peasants

    We do not sow.

  5. #5

    Default Re: cheat that allows building 10 units in 1 turn

    Thanks, I tried it last night and it worked great. I changed all the peasant times to 0 and the mobs appear. Does anyone know why there are three flavors of Roman peasant? There are two versions of Roman civilians tacked on at the end of the file, one male and one female.

  6. #6
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: cheat that allows building 10 units in 1 turn

    those are the ones you see in the cities when you close-up to see how the citie is built. you'll never see them in your game as a fighting unit. or you must have a corrupted RTR game like mine and you'll get biremes, triremes and quadremes for free with it. but they still won't be playable on the battlefield

    We do not sow.

  7. #7
    Emperor Siris Member Siris's Avatar
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    Default Re: cheat that allows building 10 units in 1 turn

    I tried this out once, modding the buildings & units for the Greeks only to build in one turn, & gave myself over 1 Billion Denarii... needless to say, 20 minutes into the game, I had an army of over 50,000 soliders, & a fleet of over 1,000 ships (strangly similar to the movie "Troy").

    I just quit the game, & restored the original .txt files; that sort of modding just isnt fun you know.

  8. #8
    Member Member Big-T's Avatar
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    Default Re: cheat that allows building 10 units in 1 turn

    Quote Originally Posted by The_678
    Yes changing the unit and building will affect current games. You have to restart to get merc or region changes.
    I did that too. It really helps when migrating peasants to control your cities population. Now the rub: I also try to change the unit size for the PEASANTS ONLY to 100 instead of the Normal size of 60. It seems that this caused the game to crash to desktop right after the initial splash screen.

    I know there was a utility that allowed you to change the unit size (normal, large, huge) mid-game, but in my case I just want to change the Roman peasants.

    Any ideas/suggestions?

    Thanks,
    -T
    "The point is, you see, that there is no point in driving yourself mad trying to stop yourself going mad. You might just as well give in and save your sanity for later."
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  9. #9
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: cheat that allows building 10 units in 1 turn

    Try multiples of 6. 60, 120, etc.
    Last edited by antisocialmunky; 06-16-2005 at 02:23.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  10. #10
    Deranged Rock Ape Member Zakor's Avatar
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    Default Re: cheat that allows building 10 units in 1 turn

    I just found out the text to activate this cheat code, it is:

    allowmetorecruitlikeegypt

  11. #11
    Member Member Big-T's Avatar
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    Default Re: cheat that allows building 10 units in 1 turn

    Quote Originally Posted by antisocialmunky
    Try multiples of 6. 60, 120, etc.
    I tried that, but no luck.

    good idea tho! It sounded plausible.

    -T
    "The point is, you see, that there is no point in driving yourself mad trying to stop yourself going mad. You might just as well give in and save your sanity for later."
    (Douglas Adams)

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