Results 1 to 13 of 13

Thread: current unfinished export_descr_unit.txt

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    One of the Undutchables Member The Stranger's Avatar
    Join Date
    Dec 2004
    Location
    Nowhere...
    Posts
    11,757

    Default current unfinished export_descr_unit.txt

    ; RTW Unit Details spreadsheet-generated unit descriptions
    ;
    ;Data entries are as follows
    ; Type The internal name of the unit. Note this not necessarily the same as the on screen name
    ; dictionary The tag used to look up the on screen name
    ;
    ;Category and class define the rough type of the unit. They're used for setting some
    ;default attributes and for determining where units go in formation amongst other things
    ; category infantry, cavalry, siege, handler, ship or non_combatant
    ; class light, heavy, missile or spearmen
    ;
    ; voice_type Used to determine the type of voice used by the unit
    ;
    ; soldier Name of the soldier model to use (from descr_models_battle.txt)
    ; followed by the number of ordinary soldiers in the unit
    ; followed by the number of extras (pigs dogs, elephants, chariots artillery pieces etc attached to the unit)
    ; followed by the collision mass of the men. 1.0 is normal. Only applies to infantry
    ; officer Name of officer model. There may be up to 0-3 officer lines per unit
    ; ship Type of ship used if applicable
    ; engine Type of siege engine used by unit
    ; animal The type of non ridden on animals used by the unit
    ; mount Type of animal or vehicle ridden on
    ;
    ; mount_effect Factors to add when in combat against enemy units that have the specified mounts
    ; Up to three factors may be specified, which may be classes of mount, or specific types
    ;
    ; attributes A miscellanious list of attributes and abilities the unit may have. Including
    ; sea_faring = can board ships
    ; hide_forest, hide_improved_forest, hide_long_grass, hide_anywhere = defines where the unit can hide
    ; can_sap = Can dig tunnels under walls
    ; frighten_foot, frighten_mounted = Cause fear to certain nearby unit types
    ; can_run_amok = Unit may go out of control when riders lose control of animals
    ; general_unit = The unit can be used for a named character's bodyguard
    ; cantabrian_circle = The unit has this special ability
    ; no_custom = The unit may not be selected in custom battles
    ; command = The unit carries a legionary eagle, and gives bonuses to nearby units
    ; f_unit = The unit is s mercenary unit available to all factions
    ;
    ; formation soldier spacing (in metres) side to side, then front to back for close formation
    ; followed by the same measurements in loose formation.
    ; followed by the default number of ranks for the unit
    ; followed by the formations possible for the unit. One or two of
    ; square, horde, phalanx, testudo, or wedge
    ;
    ; stat_health Hit points of man, followed by hit points of mount or attached animal (if applicable)
    ; Ridden horses and camels do not have separate hit points
    ;
    ;Details of unit's primary weapon. If the unit has a missile weapon it must be the primary
    ; stat_pri From left to right
    ; attack factor
    ; attack bonus factor if charging
    ; missile type fired (no if not a missile weapon type)
    ; range of missile
    ; amount of missile ammunition per man
    ; Weapon type = melee, thrown, missile, or siege_missile
    ; Tech type = simple, other, blade, archery or siege
    ; Damage type = piercing, blunt, slashing or fire. (I don't think this is used anymore)
    ; Sound type when weapon hits = none, knife, mace, axe, sword, or spear
    ; Min delay between attacks (in 1/10th of a second)
    ; stat_pri_attr
    ; primary weapon attributes any or all of
    ; ap = armour piercing. Only counts half of target's armour
    ; bp = body piercing. Missile can pass through men and hit those behind
    ; spear = Used for long spears. Gives bonuses fighting cavalry, and penalties against infantry
    ; long_pike = Use very long pikes. Phalanx capable units only
    ; short_pike = Use shorter than normal spears. Phalanx capable units only
    ; prec = Missile weapon is only thrown just before charging into combat
    ; thrown = The missile type if thrown rather than fired
    ; launching = attack may throw target men into the air
    ; area = attack affects an area, not just one man
    ;
    ;Details of secondary weapons. If the unit rides on, or has attached animals or vehicles
    ;then the secondary weapon details refer to their attacks. If the unit has missile weapons
    ;the secondary weapon will be the one used for melee
    ;If the unit has a primary melee weapon, it may have a secondary side arm
    ; stat_sec As per stat_pri (a value of no means no secondary weapon)
    ; stat_sec_attr As per stat_pri_attr
    ;
    ; stat_pri_armour Details of the man's defences
    ; armour factor
    ; defensive skill factor (not used when shot at)
    ; shield factor (only used for attacks from the front of left)
    ; sound type when hit = flesh, leather, or metal
    ;
    ; stat_sec_armour Details of animal's or vehicle's defenses (note riden horses do not have a separate defence)
    ; As per stat_pri_armour, except that the shield entry is ommited
    ;
    ; stat_heat Extra fatigue suffered by the unit in hot climates
    ;
    ; stat_ground Combat modifiers on different ground types. From left to right
    ; scrub, sand, forest, snow
    ; stat_mental The base morale level, followed by discipline and training
    ; discipline may be normal, low, disciplined or imperuous Impetuous units may charge without orders
    ; training determines how tidy the unit's formation is
    ;
    ; stat_charge_distance Distance from the enemy that the unit will begin charging
    ; stat_fire_delay Ectra delay over that imposed by animation, hetween volleys
    ;
    ; stat_food No longer used
    ; stat_cost Number of turns to build,
    ; Cost of unit to construct
    ; Cost of upkeep
    ; Cost of upgrading weapons
    ; Cost of upgrading armour
    ; Cost for custom battles
    ; stat_ownership List of factions and cultures that may have this unit

    dictionary roman_generals_guard_early ; Bondi
    category infantry
    soldier bondi, 60, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 3, 1, no, 0, 0, melee, simple, piercing, spear, 25 ,0.55
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 1, 2, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 0, low, untrained

    dictionary roman_generals_guard_early ; Karl
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 9, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown, ap
    stat_pri 7, 5, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 3, 5, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 6, impetuous, untrained

    dictionary roman_generals_guard_early ; geirrmen
    category infantry
    soldier bondi, 40, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 11, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
    stat_pri_attr spear
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 7, 5, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    dictionary roman_generals_guard_early ; Landsmen
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, hardy
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 9, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown, ap
    stat_pri 13, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 7, 6, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 12, impetuous, untrained

    dictionary roman_generals_guard_early ; Huskarl
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, very_hardy
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 16, 8, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 9, 8, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 4
    stat_ground 2, 0, 0, 0
    stat_mental 14, impetuous, trained

    dictionary roman_generals_guard_early ; Berserkers
    category infantry
    soldier bondi, 20, 0, 1
    attributes sea_faring, hide_forest, very_hardy
    formation 1, 1, 2, 2, 3, horde
    stat_health 3, 0
    stat_pri 19, 9, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 0, 9, 0, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 0
    stat_ground 2, 0, 0, 0
    stat_mental 18, berserker, untrained

    dictionary roman_generals_guard_early ; Hunters
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap,
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 10, 1, arrow, 120, 20, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_pri 4, 3, no, 0, 0, melee, simple, piercing, knife, 0 ,0.5
    stat_sec_attr no
    stat_pri_armour 3, 4, 0, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 6, low, untrained

    dictionary roman_generals_guard_early ; Raiders
    category infantry
    soldier bondi, 20, 0, 1
    mount light_horse
    attributes sea_faring, hide_forest, wedge
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 9, 7, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 6, 5, 0, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    dictionary roman_generals_guard_early ; Hyrd
    category infantry
    soldier bondi, 20, 0, 1
    mount generals_horse
    attributes sea_faring, hide_forest, generals_unit
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 12, 9, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
    stat_pri_attr no
    stat_pri 9, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 9, 8, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 4
    stat_ground 2, 0, 0, 0
    stat_mental 14, disciplined, trained

    dictionary roman_generals_guard_early ; Danish Mercenary Axemen
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 10, 8, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 5, 5, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    dictionary roman_generals_guard_early ;Jomsviking
    category infantry
    soldier bondi, 30, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square
    stat_health 2, 0
    stat_pri 11, 3, pilum, 40, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown, ap
    stat_pri 17, 9, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
    stat_sec_attr no
    stat_pri_armour 9, 9, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 4
    stat_ground 2, 0, 0, 0
    stat_mental 16, berserker, untrained

    dictionary roman_generals_guard_early ; Sviar Longbows
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap,
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 12, 4, arrow, 170, 20, missile, archery, piercing, none, 25 ,1
    stat_pri_attr ap
    stat_pri 7, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 7, 5, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 9, disciplined, trained

    ____________________________________________________________________


    dictionary roman_generals_guard_early ; Pict Chariots
    category infantry
    soldier bondi, 18, 0, 1
    mount barbarian heavy chariot
    attributes sea_faring, hide_forest
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 2
    stat_pri 10, 1, arrow, 120, 20, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_pri 7, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 0, 5, 0, flesh
    stat_sec_armour 0, 5, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    dictionary roman_generals_guard_early ; Pict Cavalry
    category infantry
    soldier bondi, 20, 0, 1
    mount heavy_horse
    attributes sea_faring, hide_forest, wedge
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 11, 9, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 7, 6, 2, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 12, impetuous, untrained

    dictionary roman_generals_guard_early ; Pict light Cavalry
    category infantry
    soldier bondi, 20, 0, 1
    mount light_horse
    attributes sea_faring, hide_forest, cantabrian_circle
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 13, 4, javelin, 50, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr thrown
    stat_pri 6, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 0, 3, 2, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 6, impetuous, untrained

    dictionary roman_generals_guard_early ; Pict Peasant Militia
    category infantry
    soldier bondi, 60, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 3, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,0.55
    stat_pri_attr spear
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 0, 1, 2, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 0, low, untrained

    dictionary roman_generals_guard_early ; Pict Warband
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 9, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr thrown, prec
    stat_pri 6, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 3, 2, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 6, impetuous, untrained

    ______________________________________________________________

    dictionary roman_generals_guard_early ; Kuninkaan henkivartio(King's Guard)
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, very_hardy, generals_unit
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 15, 7, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 9, 8, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 4
    stat_ground 2, 0, 0, 0
    stat_mental 14, disciplined, trained

    dictionary roman_generals_guard_early ; Nobles
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, hardy,
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 13, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 7, 6, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 12, impetuous, untrained

    dictionary roman_generals_guard_early ; Footmen
    category infantry
    soldier bondi, 60, 0, 1
    attributes sea_faring, hide_forest, can_sap,
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 7, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 3, 2, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 6, impetuous, untrained

    dictionary roman_generals_guard_early ; Heimosoturit
    category infantry
    soldier bondi, 60, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 3, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,0.55
    stat_pri_attr spear
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 1, 2, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 2, impetuous, untrained

    dictionary roman_generals_guard_early ; Karjalan kalpamiehet(Karelian kylfings) MERCENERY
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap,
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 11, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 5, 5, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    dictionary roman_generals_guard_early ; Finnish Berserkers
    category infantry
    soldier bondi, 20, 0, 1
    attributes sea_faring, hide_forest, very_hardy
    formation 1, 1, 2, 2, 3, horde
    stat_health 3, 0
    stat_pri 19, 9, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 0, 9, 0, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 0
    stat_ground 2, 0, 0, 0
    stat_mental 18, berserker, untrained

    dictionary roman_generals_guard_early ; Karjalan Kirvessoturit(Karelian raiders)
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 11, 7, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 5, 5, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    (untested combination)
    dictionary roman_generals_guard_early ; Keihäsmiehet(Javelinmen)
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 11, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr thrown, prec, ap
    stat_pri 5, 3, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
    stat_sec_attr spear
    stat_pri_armour 0, 3, 2, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 0
    stat_ground 2, 0, 0, 0
    stat_mental 6, low, untrained

    dictionary roman_generals_guard_early ; Warband
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 11, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown, ap
    stat_pri 8, 5, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 5, 5, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    dictionary roman_generals_guard_early ; Karjalan ratsumiehet(Karelian Horsemen)
    category infantry
    soldier bondi, 20, 0, 1
    mount heavy_horse
    attributes sea_faring, hide_forest, wedge
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 9, 9, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 6, 2, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 12, impetuous, untrained

    ____________________________________________________________________

    dictionary roman_generals_guard_early ; King's Guard
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, very_hardy, generals_unit
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 16, 8, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 7, 7, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 14, normal, untrained

    dictionary roman_generals_guard_early ; Saaremaa Raiders
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 11, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 5, 5, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    dictionary roman_generals_guard_early ; Nobles
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, hardy
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 14, 7, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 7, 6, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 12, impetuous, untrained

    (i don't like the stats)
    dictionary roman_generals_guard_early ; Estonian Swordsmen
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 9, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 6, 6, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 12, impetuous, untrained

    dictionary roman_generals_guard_early ; Estonian Crossbowmen (only very late in the game)
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap,
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 11, 3, arrow, 140, 10, missile, archery, piercing, none, 25 ,1
    stat_pri_attr ap
    stat_pri 6, 3, no, 0, 0, melee, simple, piercing, knife, 0 ,0.5
    stat_sec_attr no
    stat_pri_armour 6, 4, 0, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    dictionary roman_generals_guard_early ; Estonian Infantry
    category infantry
    soldier bondi, 40, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 10, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
    stat_pri_attr spear
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 5, 5, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    dictionary roman_generals_guard_early ; Livonian Infantry
    category infantry
    soldier bondi, 60, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 6, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
    stat_pri_attr spear
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 0, 3, 5, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 6, normal, untrained

    dictionary roman_generals_guard_early ; Estonian Tribesmen
    category infantry
    soldier bondi, 60, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 1, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
    stat_pri_attr spear
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 0, 1, 2, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 0, low, untrained

    dictionary roman_generals_guard_early ; Warband
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 9, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown, ap
    stat_pri 5, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 3, 5, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 6, impetuous, untrained

    dictionary roman_generals_guard_early ; Estonian Horsemen
    category infantry
    soldier bondi, 20, 0, 1
    mount heavy_horse
    attributes sea_faring, hide_forest, wedge
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 7, 12, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 6, 3, 2, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 6, impetuous, untrained
    ____________________________________________________


    dictionary roman_generals_guard_early ; Baltic Horsemen
    category infantry
    soldier bondi, 20, 0, 1
    mount heavy_horse
    attributes sea_faring, hide_forest, wedge
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 11, 9, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 5, 2, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    dictionary roman_generals_guard_early ;Peerkona deeli (sons of Thunder)
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, very_hardy
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 18, 8, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 7, 7, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 14, berserker, untrained

    dictionary roman_generals_guard_early ;Curonian Raiders
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, hardy, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 11, 7, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 6, 6, 0, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 12, impetuous, untrained

    dictionary roman_generals_guard_early ;Kings Guard
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, very_hardy, generals_unit
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 16, 7, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 9, 8, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 4
    stat_ground 2, 0, 0, 0
    stat_mental 14, disciplined, trained

    dictionary roman_generals_guard_early ; Baltic Tribesmen
    category infantry
    soldier bondi, 60, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 2, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
    stat_pri_attr spear
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 1, 0, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 0, low, untrained

    dictionary roman_generals_guard_early ; Curonian Spearmen
    category infantry
    soldier bondi, 40, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 6, 5, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
    stat_pri_attr spear
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 5, 5, 2, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 9, normal, untrained

    dictionary roman_generals_guard_early ; Baltic Men-At-Arms
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 7, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 5, 5, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    dictionary roman_generals_guard_early ; Keihäsmiehet(Javelinmen)
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 13, 4, javelin, 50, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr thrown
    stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 0 ,0.5
    stat_sec_attr no
    stat_pri_armour 3, 3, 0, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 6, normal, untrained

    dictionary roman_generals_guard_early ; Semigallian spearmen
    category infantry
    soldier bondi, 40, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 12, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
    stat_pri_attr spear
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 7, 6, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 12, impetuous, untrained

    dictionary roman_generals_guard_early ; Warband
    category infantry
    soldier bondi, 40, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 9, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown, ap
    stat_pri 6, 5, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
    stat_sec_attr spear
    stat_pri_armour 6, 3, 2, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 6, impetuous, untrained

    dictionary roman_generals_guard_early ;Semigallian Crossbow men(very late in the game, at the end of the tech-tree)
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap,
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 11, 3, arrow, 140, 10, missile, archery, piercing, none, 25 ,1
    stat_pri_attr ap
    stat_pri 6, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 7, 4, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    ______________________________________________________________

    dictionary roman_generals_guard_early ; Scotti Levys
    category infantry
    soldier bondi, 60, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 2, 1, no, 0, 0, melee, simple, piercing, knife, 0 ,0.5
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 0, 1, 0, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 0
    stat_ground 2, 0, 0, 0
    stat_mental 0, low, untrained

    dictionary roman_generals_guard_early ; Clansmen
    category infantry
    soldier bondi, 40, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 4, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
    stat_pri_attr spear
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 1, 5, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 2, normal, untrained

    dictionary roman_generals_guard_early ; Scotti Warband -80 men
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 7, 5, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 5, 3, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 6, impetuous, untrained

    dictionary roman_generals_guard_early ;Shilthron
    category infantry
    soldier bondi, 40, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square, phalanx
    stat_health 1, 0
    stat_pri 8, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
    stat_pri_attr spear, short_pike
    stat_pri 7, 5, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
    stat_sec_attr no
    stat_pri_armour 6, 5, 0, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    dictionary roman_generals_guard_early ;Highlanders
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 11, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown, ap
    stat_pri 11, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 0, 6, 5, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 0
    stat_ground 2, 0, 0, 0
    stat_mental 12, impetuous, untrained

    dictionary roman_generals_guard_early ;Highland Archers
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap,
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 10, 1, arrow, 120, 20, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_pri 4, 3, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
    stat_sec_attr spear
    stat_pri_armour 3, 2, 0, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 6, low, untrained
    _________________
    UPDATE

    dictionary roman_generals_guard_early ; psiloi javelinmen
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap,
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 13, 4, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 0 ,0.5
    stat_sec_attr no
    stat_pri_armour 0, 2, 2, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 0
    stat_ground 2, 0, 0, 0
    stat_mental 2, normal, trained

    dictionary roman_generals_guard_early ; psiloi slingers
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap,
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 9, 2, stone, 80, 10, missile, archery, blunt, none, 25 ,1
    stat_pri_attr no
    stat_pri 5, 1, no, 0, 0, melee, simple, piercing, knife, 0 ,0.5
    stat_sec_attr no
    stat_pri_armour 0, 2, 0, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 0
    stat_ground 2, 0, 0, 0
    stat_mental 2, normal, trained

    dictionary roman_generals_guard_early ;psiloi archers
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap,
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 10, 1, arrow, 120, 20, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_pri 3, 3, no, 0, 0, melee, simple, piercing, knife, 0 ,0.5
    stat_sec_attr no
    stat_pri_armour 0, 2, 0, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 0
    stat_ground 2, 0, 0, 0
    stat_mental 2, impetuous, trained


    dictionary roman_generals_guard_early ;skutatoi archers
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap,
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 14, 4, arrow, 150, 20, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_pri 8, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 7, 5, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, trained

    dictionary roman_praetorian_cohort_i ; menavlatoi
    soldier roman_praetorian_cohort_i, 40, 0, 1.3
    attributes sea_faring, hide_forest, can_sap
    formation 1, 2, 2, 3, 4, square, testudo
    stat_health 1, 0
    stat_pri 14, 4, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown, ap
    stat_sec 9, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 11, 8, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 5
    stat_ground 2, 0, 0, 0
    stat_mental 12, disciplined, highly_trained

    dictionary roman_generals_guard_early ;varangian guard
    category infantry
    soldier bondi, 30, 0, 1
    attributes sea_faring, hide_forest, very_hardy
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 18, 8, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 11, 9, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 5
    stat_ground 2, 0, 0, 0
    stat_mental 14, disciplined, highly_trained

    dictionary roman_generals_guard_early ; peltastoi
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap,
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 13, 4, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_pri 6, 5, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
    stat_sec_attr spear
    stat_pri_armour 0, 3, 2, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 0
    stat_ground 2, 0, 0, 0
    stat_mental 6, normal, trained

    dictionary roman_generals_guard_early ; skutatoi
    category infantry
    soldier bondi, 40, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 8, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
    stat_pri_attr spear
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 6, 3, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 9, normal, trained

    (these have same attack, but worse defence and are less discpilined
    dictionary roman_generals_guard_early ; heavy skutatoi
    category infantry
    soldier bondi, 40, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square, phalanx
    stat_health 1, 0
    stat_pri 9, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
    stat_pri_attr spear
    stat_pri 7, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 7, 7, 3, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 12, impetuous, highly_trained

    dictionary roman_generals_guard_early ; trapetzitoi
    category infantry
    soldier bondi, 20, 0, 1
    mount light_horse
    attributes sea_faring, hide_forest, wedge
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 5, 12, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
    stat_pri_attr no
    stat_pri 3, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 3, 0, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 6, low, untrained

    dictionary roman_generals_guard_early ; sagitoi
    category infantry
    soldier bondi, 20, 0, 1
    mount light_horse
    attributes sea_faring, hide_forest, cantabrian_circle
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 10, 1, arrow, 120, 20, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_pri 7, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 2, 0, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 6, normal, untrained

    dictionary east_heavy_cataphract ; Cataphracts
    soldier east_heavy_cataphract, 27, 0, 1
    mount horse cataphract
    attributes sea_faring, hide_forest
    formation 1.2, 4, 2.4, 6, 3, square, wedge
    stat_health 1, 0
    stat_pri 8, 12, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_pri 8, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 14, 8, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 5
    stat_ground 0, 1, -6, -1
    stat_mental 12, impetuous, highly_trained

    dictionary east_heavy_cataphract ; klibanophoroi
    soldier east_heavy_cataphract, 27, 0, 1
    mount horse cataphract
    attributes sea_faring, hide_forest
    formation 1.2, 4, 2.4, 6, 3, square, wedge
    stat_health 1, 0
    stat_pri 10, 15, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 10, 8, no, 0, 0, melee, simple, blunt, mace, 25 ,1
    stat_sec_attr ap
    stat_pri_armour 18, 9, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 6
    stat_ground 0, 1, -6, -1
    stat_mental 14, disciplined, highly_trained


    if you don't agree with some stats post better. and also give hints or new units
    Last edited by The Stranger; 06-13-2005 at 14:01.

    We do not sow.

  2. #2
    Thread killer Member Rodion Romanovich's Avatar
    Join Date
    Mar 2005
    Location
    The dark side
    Posts
    5,383

    Default Re: current unfinished export_descr_unit.txt

    The units are still being discussed so I can't yet comment on the file. Some units you've included aren't mentioned in our own unit lists, and we're not yet sure if there'll be room for adding those units. For discussion about which units will be included and which won't, see the tech trees thread. For discussion about looks of units we're using the units thread. For discussion of stats of units I think the thread you posted would be good (the one called NTW unit layout). Then perhaps you can keep this thread updated according to the data we agree to in those other threads.
    Last edited by Rodion Romanovich; 06-09-2005 at 11:16.
    Under construction...

    "In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore

  3. #3
    One of the Undutchables Member The Stranger's Avatar
    Join Date
    Dec 2004
    Location
    Nowhere...
    Posts
    11,757

    Default Re: current unfinished export_descr_unit.txt

    ok..

    We do not sow.

  4. #4
    Thread killer Member Rodion Romanovich's Avatar
    Join Date
    Mar 2005
    Location
    The dark side
    Posts
    5,383

    Default Re: current unfinished export_descr_unit.txt

    Sorry, I understand you've put a lot of work into making that file, but NTW were keeping a smaller campaign map so they could include unique units for the baltic peoples etc. We're not sure we can do that yet.

    Also the NTW unit rooster you've been using has several faults. Pict chariots aren't within the time frame, and the fact that the pictish kingdom ended up under Scottish rule around 843 AD means there are no picts, but rather the kingdom of Alba, which we have chosen to call scots. Sviar longbowmen is a fantasy unit (and if it ever existed it would have been in the 13th century). The Scottish schiltron formation also wasn't invented until Bannockburn or battle of Stirling (under the command of William Wallace), and those battles happened A LOT later.
    Last edited by Rodion Romanovich; 06-09-2005 at 17:07.
    Under construction...

    "In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore

  5. #5
    Arbeit macht fleisch Member ScionTheWorm's Avatar
    Join Date
    May 2005
    Location
    Norwegen
    Posts
    778

    Default Re: current unfinished export_descr_unit.txt

    Sorry Emperor Umeu 1, that sucks...

  6. #6
    One of the Undutchables Member The Stranger's Avatar
    Join Date
    Dec 2004
    Location
    Nowhere...
    Posts
    11,757

    Default Re: current unfinished export_descr_unit.txt

    doesn't matter, give me new one and i'll put them in.

    say what equipment they have, how big they were, how high there morale was, ect.

    We do not sow.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO