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Thread: TroopStats Table.txt

  1. #1
    Member Member Khan7's Avatar
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    Hope this works..
    >>>>>>>>>
    Here is a better organized and more educational arrangement of the info provided in the TroopStats.txt file.

    In the TroopStats.txt file any of the values in the table below can be altered. The only impossibility I've encountered so far is giving a range weapon to a unit not designed for one-- it causes the game to quit out or crash when you go into the battle. Changing "projectile types" among missle units, though, is allll fair game.

    SA = Samurai Archers
    YS = Yari Samurai
    NI = Naginata Infantry
    ND = No Dachi Samurai
    CA = Cavalry Archers
    HC = Heavy Cavalry
    YC = Yari Cavalry
    YA = Yari Ashigaru
    AQ = Arquebusiers
    MK = Musketeers
    WM = Warrior Monk
    BN = Battlefield Ninja
    KN = Kensai
    KS = Korean Skirmishers
    KA = Korean Ashigaru (i.e. Korean Spearmen, work with me here)
    KG = Korean Guardsmen
    TB = Thunder Bombers
    XB = Crossbowmen
    NC = Naginata Cavalry
    LC = Mongol Light Cavalry
    MC = Mongol Heavy Cavalry

    PH = Phantoms = WTF

    Projectile type: NONE = 0, LONG = 1, MTLG = 2, ARQB = 3, MSKT = 4, NINJ = 5 [PT] : Self-explanatory
    Unroutable: true = 1, false = 0 [UR] : THE CULPRIT!
    Marching speed: 1 - 24 [MS] : se
    Running speed: 1 - 24 [RS] : se
    Charging speed: 1 - 24 [CS] : se
    Minimum turning speed: 2 - 8 [TS1] :
    Maximum turning speed: 2 - 8 [TS2] :
    Max turning angle whilst in motion: 8 - 256 [MTA] :
    Speed at which soldier turns towards the direction of motion 8 - 8 [DOM] :
    Space between neighbours left and right: 30 - 125 [LR] : se
    Space between neighbours back and front: 30 - 125 [BF] : se
    Enemy engagement proximity threshold: 500 - 2000 [EE] : The variable for unit eagerness for melee. The higher it is, the more a unit will just wanna jump in there. 1500 is obviously the standard for melee units.
    Charge bonus: -6 - 12 [CB] : Bonus a unit gets when charging
    Melee bonus: -6 - 12 [MB] : Bonus a unit gets when it hits the foe
    Defence bonus: -6 - 12 [DB] : Bonus a unit gets when it gets hit by the foe
    Armour level: 1 - 12 [AL] : the basic protection a unit gets if it is succesfully hit by an opponent in melee or by a missle
    Honour level: -4 - 8 [HL] : its basic toughness, i.e. how scared/brave it is, irrespective of the Honor variable that we all know so well
    Ammo ( arrows or bullets ): 0 - 255 [AM] : se


    PT, UR, MS, RS, CS,TS1,TS2,MTA,DOM, LR, BF, EE, CB, MB, DB, AL, HL, AM

    SA 1, 1, 6, 10, 10, 2, 8, 8,256, 75, 75, 500, 2, 0, -1, 1, 0, 28

    YS 0, 1, 6, 10, 10, 2, 8, 8,256, 75, 75,1500, 0, 0, 2, 2, 2, 0,

    NI 0, 1, 4, 8, 8, 2, 8, 8,256, 75, 75,1500, 4, 0, 6, 5, 4, 0

    ND 0, 1, 7, 12, 12, 2, 8, 8,192, 75, 75,1500, 8, 6, -2, 1, 8, 0

    CA 2, 1, 8, 20, 20, 2, 8, 8, 64,115,125, 500, 3, 1, 2, 3, 0, 28

    HC 0, 1, 8, 20, 20, 2, 8, 8, 8,115,125,1500, 5, 2, 6, 5, 4, 0

    YC 0, 1, 10, 24, 24, 2, 8, 8, 8,115,125,1500, 8, 2, 3, 3, 2, 0

    YA 0, 0, 7, 12, 12, 2, 8, 8, 96, 75, 75,1500, 0, -1, -1, 2, -4, 0,

    PH 0, 0, 7, 12, 12, 2, 8, 8, 96, 75, 75,1500, 0, -1, -1, 2, -4, 0,

    AQ 3, 0, 7, 12, 12, 2, 8, 8,128, 75, 75, 500, 0, -6, -3, 2, -4, 40

    MK 4, 0, 7, 12, 12, 2, 8, 8,192, 75, 75, 500, 0, -6, -3, 2, -4, 40

    WM 0, 1, 7, 12, 12, 2, 8, 8,256, 75, 75,1500, 4, 5, 2, 1, 8, 0

    BN 5, 1, 8, 18, 18, 2, 8, 8,256, 75, 75, 300, 4, 8, 4, 4, 8, 100

    KN 0, 1, 10, 16, 16, 0, 8, 8,256, 75, 75,2000, 8, 18, 2, 8, 8, 0

    KS 6, 0, 7, 12, 12, 2, 8, 8,192, 75, 75, 400, 0, 0, 0, 5, 0, 4

    KA 0, 0, 6, 10, 12, 2, 8, 8,256, 75, 75,1500, 0, 0, 1, 2, -1, 0

    KG 0, 0, 5, 8, 10, 2, 8, 8,256, 75, 75,1500, 4, 2, 4, 4, 0, 0

    TB 7, 0, 6, 8, 10, 2, 8, 8,256,100,100, 100, 0, -6, -3, 2, 4, 3

    XB 8, 0, 7, 12, 12, 2, 8, 8, 96, 75, 75, 500, 0, -6, -3, 1, -5, 16

    NC 0, 1, 8, 16, 20, 2, 8, 8, 8,115,125,1500, 4, 5, 2, 4, 8, 0

    LC 2, 0, 10, 26, 26, 2, 8, 8,128,125,140,1500, 4, 2, 2, 4, 4, 28

    MC 0, 0, 10, 20, 24, 2, 8, 8,128,125,140,1500, 6, 4, 4, 5, 8, 0

    .

  2. #2
    Member Member Khan7's Avatar
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    Damnit u see this is what I mean. The table's ain't gonna work, and they're one of the most valuable parts of the package (especially for the anti_units file).

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  3. #3
    Summa Rudis Senior Member Catiline's Avatar
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    sorry, didn't look so bad when I tried it. But you might be able to get this stuff on FAQ if you talk to someone adminy, and atleast they can be referenced if they're posted here. the tables are still useable just a bit more difficult. and if anyone wants them they can still get intougch with you

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    Quo usque tandem abutere, Catilina, patientia nostra

  4. #4

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    lol
    my khan has a nice programm to edit this file

    but before he will release it (according to the updated logfilereader) he asked for a request.... till today no answers on that request
    quote:I gallop messages around, dont track me I can bring war as well

  5. #5
    Member Member Yoshitsune's Avatar
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    Ah, shame you can't add a range weapon to units not designated for them. I'd love to give a bow to the MHC just to make them even tougher (historically they had them too)

    Thanks for the info

  6. #6
    Member Member Khan7's Avatar
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    You CAN give the bow to the MHC, just give it to the MLC and make them into MHC!!

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  7. #7

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    What is phantom anyway ? WTF ?

  8. #8
    Lost Ashigaru Member Whitey's Avatar
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    I've been playing around with it - and it seems the best Artillery is Thunder-Kensai...shame they're so good hth fighters
    Have you seen the fnords?

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