Hope this works..
>>>>>>>>>
Here is a better organized and more educational arrangement of the info provided in the TroopStats.txt file.

In the TroopStats.txt file any of the values in the table below can be altered. The only impossibility I've encountered so far is giving a range weapon to a unit not designed for one-- it causes the game to quit out or crash when you go into the battle. Changing "projectile types" among missle units, though, is allll fair game.

SA = Samurai Archers
YS = Yari Samurai
NI = Naginata Infantry
ND = No Dachi Samurai
CA = Cavalry Archers
HC = Heavy Cavalry
YC = Yari Cavalry
YA = Yari Ashigaru
AQ = Arquebusiers
MK = Musketeers
WM = Warrior Monk
BN = Battlefield Ninja
KN = Kensai
KS = Korean Skirmishers
KA = Korean Ashigaru (i.e. Korean Spearmen, work with me here)
KG = Korean Guardsmen
TB = Thunder Bombers
XB = Crossbowmen
NC = Naginata Cavalry
LC = Mongol Light Cavalry
MC = Mongol Heavy Cavalry

PH = Phantoms = WTF

Projectile type: NONE = 0, LONG = 1, MTLG = 2, ARQB = 3, MSKT = 4, NINJ = 5 [PT] : Self-explanatory
Unroutable: true = 1, false = 0 [UR] : THE CULPRIT!
Marching speed: 1 - 24 [MS] : se
Running speed: 1 - 24 [RS] : se
Charging speed: 1 - 24 [CS] : se
Minimum turning speed: 2 - 8 [TS1] :
Maximum turning speed: 2 - 8 [TS2] :
Max turning angle whilst in motion: 8 - 256 [MTA] :
Speed at which soldier turns towards the direction of motion 8 - 8 [DOM] :
Space between neighbours left and right: 30 - 125 [LR] : se
Space between neighbours back and front: 30 - 125 [BF] : se
Enemy engagement proximity threshold: 500 - 2000 [EE] : The variable for unit eagerness for melee. The higher it is, the more a unit will just wanna jump in there. 1500 is obviously the standard for melee units.
Charge bonus: -6 - 12 [CB] : Bonus a unit gets when charging
Melee bonus: -6 - 12 [MB] : Bonus a unit gets when it hits the foe
Defence bonus: -6 - 12 [DB] : Bonus a unit gets when it gets hit by the foe
Armour level: 1 - 12 [AL] : the basic protection a unit gets if it is succesfully hit by an opponent in melee or by a missle
Honour level: -4 - 8 [HL] : its basic toughness, i.e. how scared/brave it is, irrespective of the Honor variable that we all know so well
Ammo ( arrows or bullets ): 0 - 255 [AM] : se


PT, UR, MS, RS, CS,TS1,TS2,MTA,DOM, LR, BF, EE, CB, MB, DB, AL, HL, AM

SA 1, 1, 6, 10, 10, 2, 8, 8,256, 75, 75, 500, 2, 0, -1, 1, 0, 28

YS 0, 1, 6, 10, 10, 2, 8, 8,256, 75, 75,1500, 0, 0, 2, 2, 2, 0,

NI 0, 1, 4, 8, 8, 2, 8, 8,256, 75, 75,1500, 4, 0, 6, 5, 4, 0

ND 0, 1, 7, 12, 12, 2, 8, 8,192, 75, 75,1500, 8, 6, -2, 1, 8, 0

CA 2, 1, 8, 20, 20, 2, 8, 8, 64,115,125, 500, 3, 1, 2, 3, 0, 28

HC 0, 1, 8, 20, 20, 2, 8, 8, 8,115,125,1500, 5, 2, 6, 5, 4, 0

YC 0, 1, 10, 24, 24, 2, 8, 8, 8,115,125,1500, 8, 2, 3, 3, 2, 0

YA 0, 0, 7, 12, 12, 2, 8, 8, 96, 75, 75,1500, 0, -1, -1, 2, -4, 0,

PH 0, 0, 7, 12, 12, 2, 8, 8, 96, 75, 75,1500, 0, -1, -1, 2, -4, 0,

AQ 3, 0, 7, 12, 12, 2, 8, 8,128, 75, 75, 500, 0, -6, -3, 2, -4, 40

MK 4, 0, 7, 12, 12, 2, 8, 8,192, 75, 75, 500, 0, -6, -3, 2, -4, 40

WM 0, 1, 7, 12, 12, 2, 8, 8,256, 75, 75,1500, 4, 5, 2, 1, 8, 0

BN 5, 1, 8, 18, 18, 2, 8, 8,256, 75, 75, 300, 4, 8, 4, 4, 8, 100

KN 0, 1, 10, 16, 16, 0, 8, 8,256, 75, 75,2000, 8, 18, 2, 8, 8, 0

KS 6, 0, 7, 12, 12, 2, 8, 8,192, 75, 75, 400, 0, 0, 0, 5, 0, 4

KA 0, 0, 6, 10, 12, 2, 8, 8,256, 75, 75,1500, 0, 0, 1, 2, -1, 0

KG 0, 0, 5, 8, 10, 2, 8, 8,256, 75, 75,1500, 4, 2, 4, 4, 0, 0

TB 7, 0, 6, 8, 10, 2, 8, 8,256,100,100, 100, 0, -6, -3, 2, 4, 3

XB 8, 0, 7, 12, 12, 2, 8, 8, 96, 75, 75, 500, 0, -6, -3, 1, -5, 16

NC 0, 1, 8, 16, 20, 2, 8, 8, 8,115,125,1500, 4, 5, 2, 4, 8, 0

LC 2, 0, 10, 26, 26, 2, 8, 8,128,125,140,1500, 4, 2, 2, 4, 4, 28

MC 0, 0, 10, 20, 24, 2, 8, 8,128,125,140,1500, 6, 4, 4, 5, 8, 0