I'm sure this has been asked but a search didnt pull up what I wanted. Whats the rules concerning how much valour each unit gains during a fight?
(I'm talking MTW, VI)
From my own observations:
-you get much less valour capturing routers (fair enough)
-killing the enemy general gives you extra? Not certain about this, but in the first few turns of a campaign game I charged a knight unit in their first battle into the rear of a pinned enemy monarch and they killed him (their only kill). Battle ends and the unit gets +1 valour.
Can anyone put some numbers on it for me?
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