Um...you know... Eliminating peasants is 2 clicks away...
You simply open Dragon MTW Editor(or Gnome) then at the Peasants, you erase the Fort at the column where are the buildings required to train....
Simple....
Um...you know... Eliminating peasants is 2 clicks away...
You simply open Dragon MTW Editor(or Gnome) then at the Peasants, you erase the Fort at the column where are the buildings required to train....
Simple....
Ja mata, TosaInu. You will forever be remembered.
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Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.
A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
Or alternatively change the requirement to Fortress. That would stop most in the early part of the game anyhow.
We work to live, and to live is to, play "Total War" or drive a VR-4
Importing the muster field from VI works quite well too. The comp will still build peasants, but they will be quite less common.
BTW does anyone know how to reduce the the comps fondness for ranged units, without putting in a big mod?
Lesser of these would improve the comp's army quite much as it cannot handle heavy ranged armies well.
We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?
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If you are playing version 2.01 then you could load Medmod 3.14. It not only removes peasants but it re-prioritizes what the AI builds so that they tend to have much stronger armies (and not archer heavy either). They also trade really well so they have money for upgrades and infrastructure. If you do load medmod, try starting some games in high or late as the AI has even better troops.
Or, if you want something quicker, just try the link in my sig...
The best is yet to come.
ZX MiniMod: Where MTW meets AOE
https://www.wmwiki.com/hosted/ZxMod.exe
Now on beta 3 with playable golden horde!
I didn't want to actually get rid of peasants, I just wanted to fight armies that had a larger variety of units.
I finally figured it out. I found a guide on adding a faction that has a blurb on faction behavior, which is what I was refering too. The guide was written by Starkhorn.
There is another sticky by Duke John about how to balance AI armies out. As soon as I figure out what he said I'll implement it. Thanks for all your help.
Every weapon has evolved from the same basic design, either a rock or a sharp pointy stick.
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