Hmmm....another WW2 mod.
Took a look at your forum, can't say I was impressed by the stickied ' no whiners' type of post.
I have some questions:
1) When you post to ask for various 'needed' skills, what DO you have at present? Is this an idea waiting for people with the skills to make it work, or is this an idea that would happen sooner if more people were working on it?
2) ANY kind of modern warfare is, by nature, rather awkward to apply to a game engine geared up for swords and spears. Your forum message aside, you NEED to solve the problems, and you need to have answers to the obvious reasons why a project like this won't work. I posted a similar message in a couple of the Star Wars threads. The thinking remains the same.
You are asking people to help make a mod which may well not be possible. A lot of mods dwindle and die due to the massive effort needed to complete them. They are based on themes which fit with the game engine. If you have given the thought to this and come up with the answers, then your mod may be viable. If you are hoping to work your way through problems when you get to them...er....no thanks.
The object here is not to say your mod is impossible...but rather to ask you if you have got answers to the obvious problems. If you want something a little more accurate than your screenshots of the 'Pak 40' I have plenty. I don't have much free time, and I value it as a result. so...here goes the REAL questions:
1) Troop formations. How are you planning to handle this? Everything as a 'horde' or are you going to accept the unrealistic and daft looking lined up formations?
2) Volley fire. How are you going to work around this? Or are you going to accept every tropp in the unit firing together. There is also the question of firing rates along with the tendancy for archers to 'avoid' shooting at close range.
3) Map size. RTW battle maps are small compared to the ranges of WW2 weapons. How do you plan to cope with this? The bulk of artillery would NOT be present in the immediate vicinity, but would provide fire support from behind the lines. Are you going to ignore this ?
4) Heaqvy weapons. Replacing siege weapons?
5) Armoured vehicles. Tanks I have done myself in a limited way. How do you plan to implement both main gun and hull MG's ? Using a 'horse archer' is out, so you are limited to Elephant based units. I found it impossible to restrict the arc of fire for any given weapon. You can't animate the tracks either.... nor could I find a way of making the wheels turn! Then, of course, there is the ordinary trucks and armoured cars etc. How do you plan on making a 4-wheeled vehicle? I have not been able to make one. Chariots seem stuck as 2 wheeled, and siege weapons require troops to push them.
6) Destroyed tanks. You cannot change the external model or texture to indicate the 'brewing up'. I ended up just making a variant of hte 'stand idle' animation, which just meant they stopped.....whats your approach?
7) Aircraft.... on the start map only...or not at all ?
8) AI ... will the AI be able to cope with your new units, or will it just use htem exactly as if they were Romans with new bodies.... your mod is too different to the Romans to work like this.
There are lots of things that CAN be done...but also, a lot of basic combat techniques and tactics that RTW will not simulate. You can talk 'work arounds' all you like .... but if the AI can't do it, you rule out lal the single player types...and that includes me.
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