Quote Originally Posted by Bwian
A soldier fighting with a rifle or SMG does not engage in melee when the enemy gets closer. Use of bayonets was limited, and largely psychological by this period. Do you have a way to keep the archers using missile weapons up close? This is what I meant by the archers 'not firing up close'. When caught at close range, an SMG equipped soldier just isn't going to pull a knife.....
Have you ever noticed that when some of the archers are attacked by melee units? If they are not set to (forgetting the name, its when they don't run when an enemy aproaches) then the archers not being attacked still fire, while the ones being attacked pull out the melee weapon. The melee weapon will be the same gun they were carrying. Understand?

Quote Originally Posted by Bwian
As far as battle maps go, RTW battle maps do not cover a large area. They are small. They are geared to foot soldiers. All the units present in the battle have to be on the map. In WW2, combat did not take place like that. You cannot use 'off-map' type artillery. You cannot fire a proper artillery barrage because your artillery would have to be in close proximity to the soldiers. This is unrealistic. Tanks need space to operate. Are you planning on just working in the space available?
I don't think were playing the same RTW. Maps have plenty of room for soldiers, tanks, mortar, etc. Though there will be no "off-map" artillary.

Quote Originally Posted by Bwian
Heavy weapons.... heavy MG's, Mortars, Bazookas, grenades, that sort of thing. Not fixed, enmplaced artillery, but the kind of heavy support weapons used at platoon level by all armies. They need firepower and mobility, but would look stupid if there was 40+ of them......
Yeah, there won't be a unit of 40+ panzerfausts. That would be weird. Units will be scaled as we see fit.

Quote Originally Posted by Bwian
Now...as far as Onagers go....you are planning a tank with a maximum speed of around 4mph, with a single main gun and 40 non-firing machine gunners....You also cannot have all the MG crew lined up behind the tank.... Have you actually tested this or is it still guesswork? As far as making a tank work, you are going to need a whole new animation set, and may need a new skeleton ( which isn't possible yet ) I tried making the arm animate as a tank gun-barrel and had some limited success. This was with a horse archer.....and only used a single weapon. It produced too many in a single unit....but it worked after a fashion. Very much a bodge-job though.
Crank up the onager speed. Though you did bring up a good point, about the MG gunners. Let me talk to someone and I'll get back to you.

Quote Originally Posted by Bwian
Intrested to see how you plan to do planes on a battle map.... so they

a) Never stop moving
b) Don't have a direct impact on ground troops when they fly over
c) Are able to climb and dive....
A)We won't be doing them by putting a bunch of alpha channel below them.
B)What do you mean here?
C)They won't.

Quote Originally Posted by Bwian
Broken down onagers......have you tried to apply this to a vehicle? Tanks don't 'break' apart. Turrets may get blown off, wheels and tracks break...but hulls seldom do. Have you tried making the onager 'break' in a controllable way?
This is the only way to destroy a tank. Unless you have a suggestion.