Results 1 to 8 of 8

Thread: Recruitment In No Time: Help Please!

  1. #1
    Legendary Member Taurus's Avatar
    Join Date
    Jun 2005
    Location
    Kwang Tung
    Posts
    1,985

    Default Recruitment In No Time: Help Please!

    Hi all,
    First I want to say hi (just did) and second I just want to say sorry if this has been posted before but i did search the forums to no avail.
    Thanks,


    Anyway my question is how do you change/mod the game so that all of the units in the game are created in 0-turns. So therefore I would never have to wait for the really good units to take their 3-4 turns and likewise with buildings.

    So please if anybody knows (which I know someone does) how to create units and buildings in 0-turns please help.

    Thanks in advance,
    - Vip3r Warrior


  2. #2
    Lesbian Rebel Member Mikeus Caesar's Avatar
    Join Date
    Nov 2004
    Location
    Ostrayliah
    Posts
    3,590

    Default Re: Recruitment In No Time: Help Please!

    Easy Peasy, Lemon Squeezy. Just go to export_descr_unit.txt in the Data file. Say you want to make British Peasants train in 0 turns:


    Code:
    type             barb peasant briton
    dictionary       barb_peasant_briton      ; Barbarian Peasants
    category         infantry
    class            light
    voice_type       Light_1
    soldier          barb_peasant, 60, 0, 0.7
    attributes       sea_faring, hide_improved_forest
    formation        1.2, 1.8, 2.4, 2.4, 6, horde
    stat_health      1, 0
    stat_pri         1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr    no
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr    no
    stat_pri_armour  3, 1, 0, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        2
    stat_ground      2, -2, 3, 2
    stat_mental      0, low, untrained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 150, 100, 20, 30, 150
    ownership        britons
    Where it says stat cost, just change the 1 that i have highlighted into a 0. Do this for all units.
    Quote Originally Posted by Ranika
    I'm being assailed by a mental midget of ironically epic proportions. Quick as frozen molasses, this one. Sharp as a melted marble. It's disturbing. I've had conversations with a braying mule with more coherence.


  3. #3
    Legendary Member Taurus's Avatar
    Join Date
    Jun 2005
    Location
    Kwang Tung
    Posts
    1,985

    Default Re: Recruitment In No Time: Help Please!

    Thanks, much appreciated...

  4. #4
    CeltiberoRamiroI Member Monkwarrior's Avatar
    Join Date
    Apr 2004
    Location
    Salduie/Caesaraugusta/ Sarakusta/Saragossa
    Posts
    828

    Default Re: Recruitment In No Time: Help Please!

    Quote Originally Posted by Vip3r Warrior
    So please if anybody knows (which I know someone does) how to create units and buildings in 0-turns please help.
    For buildings you must modify export_descr_buildings
    Code:
            wooden_pallisade requires factions { barbarian, ct_carthage, eastern, greek, roman, } 
            {
                capability
                {
                    wall_level 0
                    tower_level 1
                }
                construction  1 
                cost  400 
                settlement_min town
                upgrades
                {
                    wooden_wall
                }
            }
    For a wooden pallisade in 0 turns, just change the highlighted 1 by 0.

  5. #5

    Default Re: Recruitment In No Time: Help Please!

    Is it possible to train multiple units at same time but not at 0 turn?
    Like training 5 units at same time in same city that takes 2 turns to train.

  6. #6

    Default Re: Recruitment In No Time: Help Please!

    Is there a way to do this to ALL units without having to do each unit one by one???

  7. #7

    Default Re: Recruitment In No Time: Help Please!

    Quote Originally Posted by KSEG
    Is it possible to train multiple units at same time but not at 0 turn?
    Like training 5 units at same time in same city that takes 2 turns to train.
    No.

    Quote Originally Posted by quintisv
    Is there a way to do this to ALL units without having to do each unit one by one???
    Use Control+H to find and replace all
    stat_cost 1
    and
    stat_cost 2
    with
    stat_cost 0
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  8. #8
    Frustrated would-be modder Member vastator's Avatar
    Join Date
    Mar 2005
    Location
    Wrexham, Wales
    Posts
    200

    Default Re: Recruitment In No Time: Help Please!

    Just a suggestion... I wouldn't allow recruitment of ALL units in 0 turns, as that makes it too easy for rich factions to turn out armies consisting entirely of elite troops. Try reducing all recruitment times by 1 turn. That way you can still recruit up to 9 units per settlement, but only the last can be an elite unit like Spartans, Praetorians etc.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO