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  1. #12
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Is RTW really that bad

    Ah, well than I stand corrected. Sorry for misinterpreting your words; my bad!

    I have mixed feelings about returning to the old Risk-style map, but I know where you're coming from. As you pointed out, it's not as realistic as Rome's 3D map, but you're also right in that Medieval's gameplay was probably better because of the Risk-style map.

    I like Rome's map because it offers a lot more possibilites as far as placing armies, forts, watchtowers, etc. Unfortunately, this makes Rome's AI (which of course isn't the brightest to begin with) have an even more difficult time coping than it would otherwise. At least with Shogun and Medieval's maps, the AI has far fewer locales on which it has to form a battleplan. On Rome's map, there are literally thousands of different battlefields the AI has to deal with.

    Now I actually prefer Rome's army movement system, although I do believe they should be able to cover a lot more ground per turn than they do now. (An army can only make it a couple hundred miles per season?? Come on!! Unless you're traversing mountainous terrain the whole way, even the slowest army could move 500 miles in a month.). It's always seemed a little silly to me that an army in Medieval can only move one province per turn, no matter how small it is. That said, I also agree I've fought far too many city battles on Rome's 3D map; castles seiges don't happen nearly as often in Medieval, which I think is as it should be.

    In the end, while both maps have advantages and drawbacks, I think I'd ultimately prefer the Risk map. It's simpler to manage my provinces and my armies on the 2D map, and it's definitely easier for the AI to manage its provinces and armies! If getting rid of the nice-looking (and strategically open) 3D map improves the gameplay overall, then so be it.
    Last edited by Martok; 06-19-2005 at 07:06.
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