
Originally Posted by
ToranagaSama
Sorry, but I've looked at those screen shots, and to me certain things are evident.
One, the RTW screenshot is pretty lame as far as screenshots go. For a comparison, the shots s/h been on the same SCALE!!!
Though, it really doesn't matter.
The RTW shoot is rather bland and generic, with absolutely NO 'sense of place'. RTW maps have no sense of place.
Shogun maps felt like Japan!
MTW maps have a feeling of Europe! as well as, the deserts of north Africa. The desert felt like the desert, sandstorms felt like sandstorms; Fatigue in the desert felt like, *fatigue* in the desert!!
Granted, the first MTW shot *could* be either Japan or Europe; but the second, with its hedgrows is----Europe.
Overall, the MTW shots, simply are more REAL.
I look at the first MTW shot, and immediately my trained TW mind's-eye starts to, intuitively, determine the advantage I can take from the **elevations**. Immediately, I determine which side of the line I intend to *press* the attack for maximum advantage.
The second, the first thing I notice is that there is less *immediate* elevation advantage, at least for my foot troops. So, my eye goes to where best to place my Archers, and therefore the center of my line. Also, I note that Cav can play a pivotal role (note, I, ToranagaSama play with Hardcore Rules, limiting Cav units to no more than 4, including the General).
In fact, I REMEMER this map! Due to the rather open rolling nature of the terrain, battles tend to be rather losely structured affairs. Discipline is important. If you have your units running willy nilly all over the battlefield the AI will kick your butt.
A most significant thing to note, is the **distance** between the two armies. It is HUGE! Hardcore-type battles on this map tend, in my experience, to be battles of positioning and opening gambits. IMO, this one of those maps where the AI, with even or better troop strength and quality, has a good chance of victory, unless the Player is on top of his game.
I've had many an epic battle on this map.
Now, let's take a look at the RTW map:
My first thought is that as long as the AI isn't on top of that hill, then no problem. The AI, of course, is NOT going to be on top of the hill, we all know that!
So, at best, the AI will have a **slight** downhill advantage, but even that doesn't really matter much in RTW. So, frankly, the terrain doesn't bother me AT ALL!!!
Truly, there is little to no terrain considerations to consider--NADA! Terrain and the use of it will NOT determine this battle, and there's little remotely interesting either tactically or visually.
Now, thinking about this from a technological point of view, perhaps, the tactical and visual pleasures of STW/MTW maps was sacraficed, in order that we have RTW's *Dynamic* maps. Perhaps, but we haven't heard so from the mysterious ones in Britain.
If so, then, OK, one can understand what CA was shooting for. Though, I believe it s/h stayed in development with the game being released with the normal STW/MTW mapping.
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