I think you're being a little harsh here. I guess it all depends on how much you use the pause button. For some Total War players who abjure the pause button (multiplayer vets?), RTWs fast speed was a big issue. For others like myself, who frequently hit pause to control battles, it was not such a biggie. To me, games like Total War when you can pause and issue orders are miles away from standard RTS click fests.
I also suspect the decision over whether to have a "pause and order" option embodies a crucial difference in game design philosophy - is the player supposed to be able to mull over tactical decisions (in which case there has to be important tactical decisions worth mulling over, eg over facing, formation, terrain, mode of attack, timing, coordination etc)? Or is the player supposed to get their kicks from making fast decisions under pressure (where AI speed and numbers substitute for more cerebral challenges).
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