The Shogun@
I'm very grateful for your their attention. As a loyal fan since The Shogun TW, i've waited for an explanation a official one and they did it."Q. Will the battle model be :Fast battles, flat grounds, high kill rates, close armies, small map(with red line-Current RTW style) or: Long battles, non-flat grounds, slow kill rates, far armies, bigger map (without red line-old TW series style).
A.The basic battle game won't change that much; this is an expansion, not a re-imagining of RTW. "
Sorry to say but it was a my nightmare which become a true... I can understand they can't change whole the battle mechanics but they can change something. I mean especially battlefield sizes and kill rates. Kill rates is easy part. Modders can handle it.
Just an idea, they can put a option for battlefield sizes on options for custom and campaign. Big or huge. I'm sure of that they can't redesign the battlefields again.
Yes, there should be a border on maps for routing as a sensible fact. In fact, i'm not against to "red line" but i want some space when i play on huge or big unit size for proper maneuvering..."Q. Do you plan on having an option of making the battlefields bigger for campaign battles? The option is already available for large custom and historical battles. Quite apart from that, the bits surrounding the current battlefield edge are rendered anyway, so why not let us use them?
A. No. The borders are there to allow for reinforcements massing before entry and for escaping troops to flee without simply vanishing off the edge of the terrain; they are 'being used' already. Incidentally, there were always borders around battlefields. It's just that they weren't shown with a borderline in Medieval: Total War or Shogun: Total War. "
I dont like RTW battle philisophy. Because it is so fast, fields are narrow i cannot get a "tactical" taste from game. Many times battles are wasting time chase of routing units. Because they flee easily nearly half of them!
On huge settings you cannot make a tactical maneuver, armies also so close to each other. Totaly boring if you want to seek "decisive" battles. But older series were not the same.
And i say honestly they can fix that position without "re-imagining". This very possible because RTW is their project and they now what is possible to fix?
I'm old school TW gamer and a hater clickfest style RTS games. CA made a false decision they made the TW legend "easier" for unpatient clickfesters but we putted aside in fact TW spirit putted aside.
I'm very upset at the moment from the CA's final decision.
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