Contrast against another game I have modded, Battlefield 1942. They released a Mod Development Kit (upgraded at least three times with new features), which contained packing/unpacking tools, mod tutorials, map editors, and various other things (all of which we had to hack and create ourselves for RTW); they set up an online modding support site, where all of the in-game values and parameters were explained to modders (nothing exists for RTW); Most of the mechanics for the entire game were accessable (very little for RTW). I believe they even provided their own conversion tool to send s into 3DSMax and GMax, as well as an unwrapping tool. NONE of the modding tools for BF1942 were fan created, though I think a fan created an alternate map editor (not liking the released one). Not a single appreciative parameter was hard-coded (or if they were, they had limits near infinity, as no modder has run into it yet).
The modding support for RTW consists of: Occasional, infrequent (though valuable) posts by an RTW developer in a fan forum. Everything else is fan-created, from the tools to the tutorials. And, of course, we're stymied by hard code everywhere.
Compared to my experience modding BF1942, which WAS very simple, a breeze really, modding RTW has been a frustrating, tedious experience that I would never have continued if I didn't like this project so much.
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