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Thread: New forum for mod ideas?

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  1. #8

    Default Re: NEw forum for mod ideas?

    Quote Originally Posted by Myrddraal
    My idea varies a bit from u guys, anyone can create any mod, they just need the determination and will to do it.
    Oh, I agree. Anyone _can_ create a mod. I was completely new to modding of any kind with Rome and all my mods released to date have been solo efforts. But they've only been completed because I've known that I had the ability to finish them myself as they were all just text editing changes.

    And while they were great experience for me, in all honesty they were of little benefit to the community - no one plays them. And that's because they weren't fully polished products that delivered a complete gaming experience and because they weren't compatible with other mods that did.

    I think at the moment there is a great emphasis on starting your own mod - it appears to be the only way to progress as a modder. I don't think that it would do us any harm to illustrate that as well as starting your own mod, you can also develop by looking to help out with a mod that's already in development, to highlight the mods that have a core team and which have undergone significant development but are still interested in recruiting. Also, to highlight the advantages of having worked with an experienced team when it comes to founding your own mod projects.
    Last edited by Epistolary Richard; 06-24-2005 at 10:21.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

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