Oh, I agree. Anyone _can_ create a mod. I was completely new to modding of any kind with Rome and all my mods released to date have been solo efforts. But they've only been completed because I've known that I had the ability to finish them myself as they were all just text editing changes.Originally Posted by Myrddraal
And while they were great experience for me, in all honesty they were of little benefit to the community - no one plays them. And that's because they weren't fully polished products that delivered a complete gaming experience and because they weren't compatible with other mods that did.
I think at the moment there is a great emphasis on starting your own mod - it appears to be the only way to progress as a modder. I don't think that it would do us any harm to illustrate that as well as starting your own mod, you can also develop by looking to help out with a mod that's already in development, to highlight the mods that have a core team and which have undergone significant development but are still interested in recruiting. Also, to highlight the advantages of having worked with an experienced team when it comes to founding your own mod projects.
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