DJ has a VERY good point there, and I agree 100%
There are a lot of people who have an idea and then want people to come along and make it happen for them. They have not done the basic thinking about how the mod would be realised, don't have any concrete plans for units or lists of what they want, have no concept art or source material, and generally have just had a 'WOW...wouldn't that be good in RTW' moment.
This is a recipe for failure both in terms of recruiting supoprt and in retaining the interest and enthusiasm of anyone that might be recruited.
If someone has ZERO mod experience, they can make a mod. They can learn some of the skills. Anyone can edit text files with a bit of determination and effort. Most people can modify faction names and banners with a few simple tools. The more you can do yourself at the start, the more likely your mod is to get finished. And as far as anyone else using it goes...personally, I don't care!
I am making 2 mods currently...my Robotic 'Terra-Wars' and the Hyborean Age. I am making them for me, and for the enjoyment I would get from it. I would hope anyone who offered to help did so for the sdame reason and would be a welcome addition.
Anyway.....thats sliding away from the topic ;)
What we need is a clear and concise guide to the steps of getting started:
1) What you should do between having the inspiration and posting the 'idea'
faction list, banners, unit lists, weapons, etc.
2) Assess your needs. What skills do you have or could you learn. Modelling is a bit specialised...and may not be for everyone, but you should do more than just 'co-ordinate' and design a website or forum.
3) PLAN, PLAN, PLAN
work out the best utilisation of units, models that can be re-used, a campaign map etc. My Hyborean mod is a mass of unit lists and sketches. I have outlines for every faction, reference pics etc. The robots mod has a huge pile of concept sketches, work on sjkeleton layouts etc.
4)Think of every problem with bending your mod to the rules of RTW andwork on ways to solve it. If you cover all the bases, you can give coherent answers to any prospects who doubt your mods feasability.
It's hard work, but anyone CAN do it. Just not many people bother....
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