Mundus Magnus, v.2.0
Features:
1. New map expanded to north, south and east, with numerous changes within old area.
2. More or less geographically correct depiction of landscapes and provinces (for 270 BC).
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3. Corrected base farm levels of provinces. Better farms can be built only in regions with high fertility.
4. Storms and floods happens more often.
5. 4 new trade resources: ivory, salt, fish and horses.
6. Historically correct start positions of factions.
7. Historically correct factions' symbols. (For strategy map only. You have to unpack pack files before installation to play with all new images.).
8. Scythia replaced with Sarmatia.
9. Rebalanced factions.
10. Corrected compositions of rebels.
11. Corrected old and new added mercenaries pools.
12. New rebel units: Moorish Archers, Garamante Warriors, Nubian Spearmen.
13. New mercenary units: Aetolian Cavalry, Nomadic Cataphracts, Nubian Archers, Syrian Archers.
14. New units in city's view.
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15. Rebels can produce diplomats, spies and assassins now.
16. Reworked speed of units on different ground types on battle and strategy maps.
17. Increased movement radius on strategy map.
18. New walls system: wooden wall (available in town) - stone wall (available in large town) - large stone wall (available in huge city).
19. Buildings corrections:
- Stone walls are now available for Gauls, Iberians and Dacians.
- Sarmatia cannot build walls.
- Roads are not available in deserts anymore.
- Caravan type buildings are available in lower levels of city.
- Caravan type buildings are not available for Pontus anymore. Carthage and Numidia can build such type of buildings in desert regions. Silk Road is available for Parthia only.
- Sarmatia cannot build roads, but can build Caravan.
20. Anti-squalor changes:
- "Health" buildings now have happiness bonus.
- "Academy" buildings now have happiness and law bonuses.
- Happiness bonus of "Entertainment" and "Tavern" buildings now increased.
- Law bonuses of "Despotic" buildings now increased.
- Walls now have law bonus.
- Hippodrome and Circus Maximus now have happiness bonus.
- Happiness and law bonuses of temples increased.
- Increased effect of anti-squalor and law traits and ancillaries.
21. Other cosmetic changes: correct leader pictures and new faction maps for faction selection screen; new faction colors for mini-map.
22. Include community fixes:
- Enabled mercenary Horse Archers in Armenia mercenary pool.
- Seleucid Armoured Elephants are available only in regions with elephant resource now.
- Iberian generals have proper appearance now.
- Thracian Phalanx Pikemen are now available in Army Barracks.
- Praetorian Cohorts can no longer be recruited before Marian reforms.
- Scythian and Pontic General's units are upgraded after Marian reforms now.
- Horse Archers can proper fire while moving.
- Gauls can no longer recruit Naked Fanatics with farming shrine.
- Rebel archers don't have British swordsman among 'em anymore.
- Numidian family members can get priests as ancillaries now.
- Assassins gains experience for successful sabotage now.
- Fixed inconsistent mass values for Bastarnae Mercenaries, Bull Warriors, Silver Shield Legionaries.
- Later Thracian general's bodyguards have proper stats now.
- Sarmatian Mercenaries and Illyrian Mercenaries use correct modifiers when fighting mounted units.
- Head Hurlers now are infantry throwing heads before charge.
- Seleucid War Elephants now use indian elephant model instead of african.
23. Include descriptions from "Completed Factions" mod by jpinard/Luvian/Siblesz.
Muchas gracias to Europa Barbarorum mod team, especially eadingas.
Thanks to jpinard, Luvian and Siblesz for their Completed Factions mod.
Thanks to CA for improving AI in 1.2.
Thanks to Titus Andronicus for new units.
Thanks to LAca for Garamante warrior.
Thanks to Warspite for textures. (Sorry, man, I could not contact you anyhow to ask for permission. Hope, you don't mind I use it.)
Thanks to all TW community for ideas.
Link for download:
http://www.twcenter.net/downloads/db/index.php?mod=563
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