How is this progressing? I am very keen to get map up and running. I would offer to help but I am mod illiterate.
Troy
How is this progressing? I am very keen to get map up and running. I would offer to help but I am mod illiterate.
Troy
Ok, I want to download this but I have no idea how. Messing with the inside of my comp SCARES ME![]()
It says on the readme that you need to download a extracter at http://www.twcenter.net/downloads/db/?mod=43 - I did that...Cept I was lost from there.
Is there a step by step guide someone can show me?
give us a chance bandit
Your question isn't all that clear, but if I get u right, you want to know how to use XPak right?
Have a look at this:
https://forums.totalwar.org/vb/showp...12&postcount=4
PS
This remindes me of my first visit here, I asked a question, didn't get a reply quickly and posted that this forum didn't seem to like asking questions. That was about the map generator for VI I think. Since then the .org has won me over (as you can probably tell) If you check out the scriptorium, the question you're asking has probably been answered in there. For example, that link is to a thread in the scriptorium
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Dead Moroz was only partially responsible for Mundus.. He was working with a crew from EB, where without their knowledge or consent pre released the map. This may be the reason why we dont see any fixes to bugs, updates or conversions from RTW to BI from him. Maybe we can track down those responsible for the map and convince them to convert it? :)
I would convert it if I only knew how! But the Bi seems very complex. I know how to make maps for 1.2, but 1.3 changed alot of things.
What version of RTW is this for 1.5?
offline, i don't know how to play online - Some Random n00b. Maybe he was registered here.
map magnus v2 work ok in barb invasion 1.6
look here
MAP MAGNUS FINISHED-need just correct some units for some nations and this is be full finish.
Vlad mod(rome v 1.5):
https://depositfiles.com/files/j92j9iovi
BARB INVASION 1.6 new: https://files.filefront.com/VLAD+MOD.../fileinfo.html
hey Vlad, it was great to see the previous post, i have been searching for a Mundus magnus equivalent for BI since it was released. The thing is I am not a die hard realism fan, so if its not too late would you be able to make this map you've shown us downloadable separately from the rest of your stuff I have seen at TWC? thanks![]()
It seems someone has taken the trouble to make the Mundus Magnus map for Bi, it can be found here: http://www.totalwarmods.com/
I don't know whether it works, as I haven't installed it yet, but I surely will.![]()
i ve played the first ,and i see the 2nd is greater..lol
Better to rule in Hell / Then to serve in Heaven
could this map work for RTW 1.5? (no mods)
yes, the map has been adjusted for 1.3/5, I don't remember where the download link is, but it does exist.... somewhere...
the download link for Mundus Magnus compatible whith RTW 1.3 and 1.5 is http://twcenter.net/downloads/db/?mod=780
Hello,
Has this Mundus Magnus mod / map been upgraded yet for Barbarian Invasions or Alexander?
I played the original one (though there was some crashing issues) and really liked it.
Thanks,
Jason
iamspamus
are you gonna make this for medeval2 totalwar?
KILL THE VIKINGS!!! KILL THE GAULS!!! KILL THE GERMANS!!! KILL THE HUNS!!!
FOR ROME!!! FOR ROME!!! FOR ROME!!!
we will die this day for rome
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Hi there, i have a question about mundus magnus vers. 2.0.
Is it possible to 'automanage all settlements', because it is removed from the left side of the screen when selecting a faction. I don't know how to do it, i looked in the world/campaigns/mundus magnus folder to look for something with automanage but i havn't found anything. Is it also possible to set the 'unlimited battle time' on?
Thank you in advance!
Last edited by Tobiasschaap; 10-15-2006 at 18:02.
once you start a game have a look in the in-game options scroll for the battle time limit, dont know if the automanage can be done from here though....
Originally Posted by Ianofsmeg16
RTE will be fixing that I believe!
Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.
Everything you need to know about Kadagar_AV:
I read somewhere that the British barbarians rarely used bows, because the shield wall formation was used a lot in Britain.great show dear fellow!! one thing.....BRITISH ARCHERS, why oh why do peoplke always miss out the fact briton has no archers...idea for patch lol
Instead they made a lot of use of javelins.
Don't know if it's true though, and I don't remember where I read it :(
On the contrary, while it was not a common practice, British barbarians used bows in a number of wars. The best bows came from Ireland; They were short, short ranged, and powerfull (used primarily for horsemen). They did not have many skilled bowmakers, and so they were very costly, but they certainly exsisted.
Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.
Everything you need to know about Kadagar_AV:
Whenever i go to the d/l section of twcenter i get this....Originally Posted by Rex_Pelasgorum
Warning: require_once(/home/totalwar/public_html/whatisthis/conf_global.php) [function.require-once]: failed to open stream: No such file or directory in /home/totalwar/public_html/downloads/api/API.php on line 65
Fatal error: require_once() [function.require]: Failed opening required '/home/totalwar/public_html/whatisthis/conf_global.php' (include_path='.:/usr/lib/php:/usr/local/lib/php') in /home/totalwar/public_html/downloads/api/API.php on line 65
I know this has nothing to do with your mod but does anyone have any idea what this means?
Last edited by Ghost_loy; 11-25-2006 at 02:40.
Can I use it for Rome Total War 1.3 or 1.4 running under the rome enhancement 2.2 mod. If possible please explain.![]()
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I'm not familiar with the Rome enhancement mod, but usually combining mods takes a bit of work. If the mod doesn't affect the map and unit names, then it should be fine, but I doubt it.
It's possible, but you'd have to put some work in.
Hey I click the link and get
Warning: require_once(/home/totalwar/public_html/whatisthis/conf_global.php) [function.require-once]: failed to open stream: No such file or directory in /home/totalwar/public_html/downloads/api/API.php on line 65
Fatal error: require_once() [function.require]: Failed opening required '/home/totalwar/public_html/whatisthis/conf_global.php' (include_path='.:/usr/lib/php:/usr/local/lib/php') in /home/totalwar/public_html/downloads/api/API.php on line 65
in a browser window
whats going on?
I want to play!![]()
Regards
Hello guys..please i really want to play this mod (Mundus Magnus 2.0) but i cant download it..i dont know why...please give me a good link or send it to my email blasphemious_wound@hotmail.com
thanks
Does anyone know if there is a copy of MM for the original RTW campaign, that can be installed on a copy of RTW with BI installed and patched to 1.6?
Hi the pasta king,
You can download Mundus Magnus for 1.5 from here. Hope this helps, good luck, cheers!
Dawn is nature's way of telling you to go back to bed
thanks Omanes Alexandrapolites, fingers crossed.......
I'm playing Magnus Mundus, this is great, really. I've no words to express how wonderful the gaming process has become. Now it's not some mere "who will be the 1st to kill em all", now it's all the matter of playing for pleasure.
Really great.
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