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Thread: Mundus Magnus. Large strategy map, version 2.

  1. #121
    Death and Glory TW modder Member Flying Pig's Avatar
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    Default Re: Mundus Magnus. Large strategy map, version 2.

    Can you post a link to just the map and imperial_campaign folder?
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  2. #122
    Vicious Celt Warlord Member Celtic_Punk's Avatar
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    Default Re: Mundus Magnus. Large strategy map, version 2.

    I'm having a problem with this thing... it detects the mod, i can select it in provincial campaign... but it wont start the game... it just goes back to the menu after i try to start from faction selection.
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  3. #123

    Default Re: Mundus Magnus. Large strategy map, version 2.

    Another wild stab in the dark; try updating your BI to 1.6 before attempting to install.

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  4. #124

    Default Re: Mundus Magnus. Large strategy map, version 2.

    Quote Originally Posted by Celtic_Punk
    I'm having a problem with this thing... it detects the mod, i can select it in provincial campaign... but it wont start the game... it just goes back to the menu after i try to start from faction selection.
    I have the same problem. I'm using vanilla RTW 1.5. This looks to me like a great modification and I really want to play it

  5. #125

    Default Re: Mundus Magnus. Large strategy map, version 2.

    I downloaded this mod and tried. I totally love it. I always wanted a extended campagn map. I did found a few small errors. Regarding the new resources, when you move your mouse of them on the strategy map you will see the old names. For instance furs instead of salt. Also when I tried to start a new game I could not see the options such as manage or settlements or no battle time limits. I had to switch on these options through the esc menu in the game. Other then these two minor two things the map works great for me and it is very well done. I love it!

    As a suggestion. You might want to add in more types of merc units. Perhaps Indian mercs in India and maybe some mercs from the mercenary xpack mod?

  6. #126
    Combustion Member beatoangelico's Avatar
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    Default Re: Mundus Magnus. Large strategy map, version 2.

    Quote Originally Posted by Aemilius Augustus
    I downloaded this mod and tried. I totally love it. I always wanted a extended campagn map. I did found a few small errors. Regarding the new resources, when you move your mouse of them on the strategy map you will see the old names. For instance furs instead of salt.
    read the readme.

    Also when I tried to start a new game I could not see the options such as manage or settlements or no battle time limits. I had to switch on these options through the esc menu in the game. Other then these two minor two things the map works great for me and it is very well done. I love it!
    it's normal, MM is installed as a provincial campaign and as such these options are not available in the faction selection screen.
    Last edited by beatoangelico; 05-14-2008 at 00:24.

  7. #127

    Default Re: Mundus Magnus. Large strategy map, version 2.

    Quote Originally Posted by beatoangelico
    read the readme.
    What readme? None came with the file I downloaded.

  8. #128

    Default Re: Mundus Magnus. Large strategy map, version 2.

    There is no readme in the file that was modified for v1.5 but there is a readme in an older version that was modified for v1.3. To change the names of the resources:

    Quote Originally Posted by Readme
    If you like, you can adjust the text files in data/text to display text for the new resources. Open data/text/strat.txt, look for the following lines and replace Furs, Elephants, Dogs and Pigs with Salt, Ivory, Fish and Horses:

    {SMT_RESOURCE_FURS} Salt
    {SMT_RESOURCE_ELEPHANT} Ivory
    {SMT_RESOURCE_DOG} Fish
    {SMT_RESOURCE_PIG} Horses

    Do the same in data/text/tooltips.txt, so that these lines are changed:

    {TMT_FURS_TOOLTIP} Salt - a valuable trade resource
    {TMT_PIGS_TOOLTIP} Horses - a valuable trade resource
    {TMT_DOGS_TOOLTIP} Fish - a valuable trade resource
    {TMT_ELEPHANTS_TOOLTIP} Allows the training of elephant units\nIvory - a valuable trade resource
    Note that when you change these files, you will also get these tooltips in the imperial camaign.

  9. #129

    Default Re: Mundus Magnus. Large strategy map, version 2.

    Quote Originally Posted by Tzar469
    There is no readme in the file that was modified for v1.5 but there is a readme in an older version that was modified for v1.3. To change the names of the resources:



    Note that when you change these files, you will also get these tooltips in the imperial camaign.
    Cool thanks :) It's good to know what I need to change.:)

  10. #130

    Default Re: Mundus Magnus. Large strategy map, version 2.

    Quote Originally Posted by Celtic_Punk
    I'm having a problem with this thing... it detects the mod, i can select it in provincial campaign... but it wont start the game... it just goes back to the menu after i try to start from faction selection.
    I found the solution to this problem. Make sure you have ALL the files from the download in your /data directory and subdirectory. Then search for map.rwm and delete it. Your campaign should work now.

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