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  1. #1
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Plain Stupid

    true, but they still dont have to make it this easy. c'mon even an router with no brain wouldnt run into a line of spears. they are supposed to get away from it. a router will turn around and defend himself. but he will not get back to the battle or abey orders

    We do not sow.

  2. #2
    Deranged Rock Ape Member Zakor's Avatar
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    Default Re: Plain Stupid

    I've seen routing units stop routing before they leave the map, and come back ready to fight. It helps to be together at that stage.

  3. #3
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Plain Stupid

    well that actually what i'm talking about. it makes no sense that the whole unit will come back, a few brave men ok, but the whole unit.

    We do not sow.

  4. #4
    Vermonter and Seperatist Member Uesugi Kenshin's Avatar
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    Default Re: Plain Stupid

    Well if encouraged or possibly threatened by officers and such they could probably get most of the unit to return to the fight. This is why the unit should be seen as a bunch of individuals, not a coherent whole. Course it is probably not going to happen for a long time because of hardware issues and likely coding difficulties, but it would be the best way to manage it IMO.
    "A man's dying is more his survivor's affair than his own."
    C.S. Lewis

    "So many people tiptoe through life, so carefully, to arrive, safely, at death."
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  5. #5
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Plain Stupid

    that would be cool, than you maybe get real warbands with mixed weapons and looks, and maybe even physical looks.

    We do not sow.

  6. #6
    Vermonter and Seperatist Member Uesugi Kenshin's Avatar
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    Default Re: Plain Stupid

    Exaclty, more individualized untis with realistic assortments of weaponry. Course to achieve this right now they would probably have to come up with a good 2D engine (not hard) and a good randomizer for the weapons and such. I highly doubt they woudl do that though, the 3D engine has probably gotten them many new players and I doubt they could manage it on most machines with a 3D engine.
    "A man's dying is more his survivor's affair than his own."
    C.S. Lewis

    "So many people tiptoe through life, so carefully, to arrive, safely, at death."
    Jermaine Evans

  7. #7
    Arbeit macht fleisch Member ScionTheWorm's Avatar
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    Default Re: Plain Stupid

    Quote Originally Posted by Uesugi Kenshin
    Exaclty, more individualized untis with realistic assortments of weaponry. Course to achieve this right now they would probably have to come up with a good 2D engine (not hard) and a good randomizer for the weapons and such. I highly doubt they woudl do that though, the 3D engine has probably gotten them many new players and I doubt they could manage it on most machines with a 3D engine.
    Always dreamt about that, individuals making a unit with different appearence, height, and maybe even to some agree abilities. But not a chance when thinking about cpu performance...

    it could be based on individuals like... the characters in the sims even when reqruiting you will reqruit that individual from the town to your new unit. a game with 1000000 individuals would be great.. but i guess, very hard to make though

  8. #8
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Plain Stupid

    i could be done, but you'll need alot of space and a very high-tech computer to play the game

    We do not sow.

  9. #9
    Vermonter and Seperatist Member Uesugi Kenshin's Avatar
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    Default Re: Plain Stupid

    I think routers would run in large groups, it just feels safer, and fight if attacked, perhaps most of the unit would even turn to fight. The main problem is the game sees the routers as one group of men, while they should be individuals running for thier lives in a group, some turn to fight if attacked while the rest run and a few scatter. This would be much more realistic as it would allow both herding, a bit of scattering and the rear of a routing unit to fight pursuers and the front to continue to run away.
    "A man's dying is more his survivor's affair than his own."
    C.S. Lewis

    "So many people tiptoe through life, so carefully, to arrive, safely, at death."
    Jermaine Evans

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