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Thread: Shouldn't armies die out like Generals?

  1. #1

    Default Shouldn't armies die out like Generals?

    Assuming they don't get killed in action of course..

    It would make the game a whole lot more interesting...

  2. #2
    Senior Member Senior Member Oaty's Avatar
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    Default Re: Shouldn't armies die out like Generals?

    Well it would be realistic, but gameplay wise could possibly be the number 1 most annoying feature.


    Especially when marching in parts of North Africa.
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  3. #3
    Barbarian Tribe Member scorillo's Avatar
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    Default Re: Shouldn't armies die out like Generals?

    true...just think about how often u have to retrain the armies within the city walls...not to mention the abroading armies
    Eye for an eye ,tooth for a tooth

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    Member Member Elmar Bijlsma's Avatar
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    Default Re: Shouldn't armies die out like Generals?

    Your not buying men. You are buying units. Consider the attrition through age or disease to be abstracted in such a way that recruiters keep the unit up to current strength.
    Last edited by Elmar Bijlsma; 06-23-2005 at 23:17.

  5. #5

    Default Re: Shouldn't armies die out like Generals?

    that will make the game more challenging since you will lose your men while marching to siege a city, this way the number of man in your army when arriving at the destination will be more of a variable than a full army with max strenght. To reduce the must retrain men behind the wall why not make fort a recruit station, or maybe that the unit auto recruit when you click end turn to fill in their rank but a portion of dinari will be subtract from your treasury.
    Lord of Lucius
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  6. #6
    Ambiguous Member Byzantine Prince's Avatar
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    Default Re: Shouldn't armies die out like Generals?

    I think you should be able to start losing men once the unit reaches the age of 20. That way you don't have units that are 200 years old, because that's obsene. This of course provided that someone finds a way to increase the movement speeds of the board pieces.

  7. #7
    robotica erotica Member Colovion's Avatar
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    Default Re: Shouldn't armies die out like Generals?

    your thread inspired me to produce a thread
    robotica erotica

  8. #8

    Default Re: Shouldn't armies die out like Generals?

    How about desertion rates, especially if you are far from home and have lost battles. Or the General has bad traits.

  9. #9
    Vermonter and Seperatist Member Uesugi Kenshin's Avatar
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    Default Re: Shouldn't armies die out like Generals?

    Some units are hundreds of years old. For example the Black Watch. I think desertion and disease rates would be fun, but just plain old age is ridiculous IMO. Recruiters could easily keep up with that even with just a stop in a city every ten years.
    "A man's dying is more his survivor's affair than his own."
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  10. #10

    Default Re: Shouldn't armies die out like Generals?

    That would require even more micromanagement...hmm...I have enough as it is. Specially once you are winning the game and have some 30 regions the turns take forever just because of the need to move all those hundred stacks/units/spies/diplomats/ships/assasins/newborn generals/etc...Of course if retraining of that kind might be made automatic so that it would consume population but not require the player to decide about the fate of every unit it might make the resource management more realistic. Kind of like every unit requiring not just money but people as upkeep.

  11. #11

    Default Re: Shouldn't armies die out like Generals?

    The age of every man was tracked in MTW and the original intent was to have men die from old age and disease, but the feature was not implemented because CA felt that many players would not like having a unit who's valor they had built up over many battles die off.

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  12. #12
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Shouldn't armies die out like Generals?

    Only generals were tracked in MTW.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  13. #13
    robotica erotica Member Colovion's Avatar
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    Default Re: Shouldn't armies die out like Generals?

    Quote Originally Posted by antisocialmunky
    Only generals were tracked in MTW.
    judging from Puzz3D's credentials - I'm going with him on this one.
    robotica erotica

  14. #14

    Default Re: Shouldn't armies die out like Generals?

    Wait, IIRC in MTW i don't think anyone died from old age apart from family members.

  15. #15

    Default Re: Shouldn't armies die out like Generals?

    Guys, Puzz3D said that this stuff of every man aging WAS to have been implemented. But they cut it out before release.

  16. #16

    Default Re: Shouldn't armies die out like Generals?

    Eat Cold Steel, who programmed it, did have the code in MTW which tracked the age of every man, but he was told to disable it. As I recall it was Activision that wanted this feature disabled. Even generals dying was disabled in MTW, but ECS brought back the generals dying in VI which accidentally caused the "all kings die at age 56 bug" which was fixed in the patch to VI. If you put the -green-generals switch in the shortcut which starts MTW/VI, a less experienced general will replace those who die otherwise you get a replacement who is the same as the general who died.

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  17. #17

    Default Re: Shouldn't armies die out like Generals?

    Quote Originally Posted by Puzz3D
    Eat Cold Steel, who programmed it, did have the code in MTW which tracked the age of every man, but he was told to disable it. As I recall it was Activision that wanted this feature disabled. Even generals dying was disabled in MTW, but ECS brought back the generals dying in VI which accidentally caused the "all kings die at age 56 bug" which was fixed in the patch to VI. If you put the -green-generals switch in the shortcut which starts MTW/VI, a less experienced general will replace those who die otherwise you get a replacement who is the same as the general who died.
    I'm not so sure i would like my armies dying from old age but,
    I wonder what other design decisions we can thank Activision for.
    Small battlemaps.
    Fast kill speed.
    speedy gonzales infantry.

  18. #18
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: Shouldn't armies die out like Generals?

    I would certainly like aging to be implemented--that way the whole campaign will slow down and katanking will not be completely possible since instead of one army sweeping through a continent in one breath, campaigns will have to stop and start because whole armies have to be replaced. Nice idea. But before anyone kills me, I go for the realism more than the gameplay, so.


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  19. #19
    Aristotle, Chadalac Muskalaid Member Muska Burnt's Avatar
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    Default Re: Shouldn't armies die out like Generals?

    if armies did die out this thread would be backwards everyone here would complain "why do armies have to die out?!"

  20. #20
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: Shouldn't armies die out like Generals?

    Absolutely, because that's what the majority'd grouse about...


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  21. #21
    Aristotle, Chadalac Muskalaid Member Muska Burnt's Avatar
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    Default Re: Shouldn't armies die out like Generals?

    ya retraining every few turns would get old fast

  22. #22
    Lord of the Kanto Senior Member ToranagaSama's Avatar
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    Default Re: Shouldn't armies die out like Generals?

    Gentlemen, the feature would/should be made **Optionable**, so those who can't deal, won't have to...

    :green armies: would be AWESOME!

    Though, I'm sure such Code has been thrown our with the rest of the TW bath water, either literally and/or philosphically....

    So, the likelihood of it being implemented is about nil, *THEY* ain't listening to *US*!~
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  23. #23
    Lord of the Kanto Senior Member ToranagaSama's Avatar
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    Default Re: Shouldn't armies die out like Generals?

    Quote Originally Posted by Puzz3D
    Eat Cold Steel, who programmed it, did have the code in MTW which tracked the age of every man, but he was told to disable it. As I recall it was Activision that wanted this feature disabled. Even generals dying was disabled in MTW, but ECS brought back the generals dying in VI which accidentally caused the "all kings die at age 56 bug" which was fixed in the patch to VI. If you put the -green-generals switch in the shortcut which starts MTW/VI, a less experienced general will replace those who die otherwise you get a replacement who is the same as the general who died.

    ToranagaSama bows down and raises a beer in TRUE and DEAR appreciation to EAT COLD STEEL!!!!


    :green generals: [Just one, in a line of features, that makes MTW superior to RTW....]


    Thank you.





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  24. #24
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shouldn't armies die out like Generals?

    I would not like to see my armies dying off old age.Instead i would like that,if their numbers would start to diminish if they are too long in the enemy area away from their support area.Because ancient armies suffered much more casulties because of disease and lack of proper food and drinking water than actual casulties in battles.
    Ja Mata Tosainu Sama.

  25. #25
    Tired Old Geek Member mfberg's Avatar
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    Default Re: Shouldn't armies die out like Generals?

    So we need to track in each individual
    Age (for retirement purposes)
    Home/homesickness
    Loyalty to an officer
    Loyalty to a ruler
    Loyalty to a faction
    Loyalty to a homeland
    Resistance to illness
    As units move around they would recruit from either natives, followers, or mercenaries, and lose men to retirement of soldiers (in their new homelands) and desertion/fatigue factors. Old style units would not recruit as well as new styles unless they have fame. This would take tons of tracking, and work a little better in the 3 ages style of MTW than in the 2 eras of RTW.
    After that all we need are complete rosters of the camp followers and famine/food collection variables and we've got a great big mess. It would be fun, but a bit of a task to program.

    mfberg
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  26. #26
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shouldn't armies die out like Generals?

    I would settle to that if they would loose lets say 2% of their troops in turn in hostile territory.
    Ja Mata Tosainu Sama.

  27. #27

    Default Re: Shouldn't armies die out like Generals?

    I'd go for an attrition rate in hostile territory (as an option) and have it mitigated by building a fort. Essentially forts could serve as supply depots, with a supply range that could keep foreign units up to snuff in hostile territory. They could have a supply radius and only work optimally to mitigate erosion of armies if they are linked by connecting to the supply radii of controlled territories or other forts "in supply". In huge territories in the East (Arabia, Tribus Alanni) this would create an interesting strategic challenge to both invaders and defenders.

  28. #28
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shouldn't armies die out like Generals?

    Great idea! That is exactly how they could create supply lines in the game.
    Ja Mata Tosainu Sama.

  29. #29
    robotica erotica Member Colovion's Avatar
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    Default Re: Shouldn't armies die out like Generals?

    Quote Originally Posted by Centurion Officer
    ya retraining every few turns would get old fast
    You're exagerating.

    Unless you feel the same way about Generals dying after their entire lifespan.

    Personally I think that ~50 years (100 turns) is plenty for an army to be in service. Also, we could setup a "serve the nation for X years" and would give those soldiers battle experience which you could use to call on them in the future, but would also allow them to go back to farming their fields.
    robotica erotica

  30. #30
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
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    Default Re: Shouldn't armies die out like Generals?

    Just an FYI, it takes four months to train a Roman soldier for combat. Generally the Romans would only recruit when at their base, from the local population. If roughly the the same thing was implemented in MTW it would mean that armies would only lose strenght when mobile or in enemy territory.
    "If it wears trousers generally I don't pay attention."

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