I thought you could decrease corruption by creating buildings that improve law...
I thought you could decrease corruption by creating buildings that improve law...
"Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls
"Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical"
Sun Tzu the Art of War
Blue eyes for our samurai
Red blood for his sword
Your ronin days are over
For your home is now the Org
By Gregoshi
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@ Aesculapius, that's very informative. Awesome info.
It does seem strange that it would all suddenly happen in a turn.
There are certain points in which eventually the cons of having governors outweigh the benefits.
Consider just using manage all settlements and not have a governor.
True - I'd forgotten that. These are:Originally Posted by Wishazu
1. The Executioner's Square series (only available to Carthage, Egypt and Parthia),
2. Temples (at any level) of Governors, Justice, Law, Leadership or One God.
3. Temples (at Pantheon level) of Farming, Fertility, Forge, Fun, Hunting, Love, Naval or Victory.
The temple groups that do NOT give bonuses to Law at any level are Battle, Battleforge, Healing, Horse, Trade and Violence.
That's probably more detail than anyone really wanted, but there it is.
Regards
Aesculapius
Author of this humble treatise On the Feeding and Breeding of Governors and Generals
Pity Poor Pyropiggy!
Sometimes you can micro-manage a bit too much.Corruption is one of the problems I never deal with.. If you have a General with bad vices, keep him in the field.
Yeah, one time as the Scipii I was losing lots of money to corruption so I tore down most of my Neptune temples and built Saturn(Law and Happy) and the corruption went down and the people were happier.
Then I realized I could go in and mod the law temples to give a 20 (100%) law and happiness
By mistake I gave a 20 for a Health bonus too, was that fun....population growth was set to like maximum20,000 to 60,000 in 2 turns.
Last edited by nameless; 06-27-2005 at 02:57.
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