Hello,

In my experience Corruption Can-Be-Controlled, by first having some relative understanding of how the Temple system works, including Baths, and Waterworks (or whatever its called; and, most especially, actively managing each individuals city's population--matching population growth to your present infrastructure.

A player needs to be pro-active from the very first turn, investing in Infrastructure that will allow for growth with the least corruption. Don't *wait* until you *need* a Temple, Bath, Water, etc.

Plan your Cities, not every city needs to be capable of Troop production. In those cities which are going to be Troop producers, then its these cities, and ONLY these cities that need a *relatively* large population to draw upon.

Non-troop producing cities need Little to Zero growth, or, sometmes Negative growth is helpful.

Growth of 4% or more is only necessary in your troop producing cities, and at *some* point evev 4% will be more than you need. Growth of 10-12% is growth that is too fast in *most* instances. Such rates s/b be only maintained when a specific population total is desired, and once such total is reached steps need to be taken to forestall immediate and future growth. Pulling Growth levels down to 4% or LESS (or even negative levels.

For example, Population Level A, is all that's necessary for efficient and easy troop production. Once A is reached you don't really *need* further growth EXCEPT to gain the buildings necessary for *Advanced* troop production, as well as other *Advanced* purposes.

Fortunately, in TW, the means to utlimate sucess is not reduced to a Race to Tech-Up. Accordingly, a *gradual* teching-up is all that's necessary. Consequently, a player can *plan-out* measured tech buildup. In most cases, upon reaching a certain Tech Level, it'll take awhile before you *need* to tech-up to the next Level.

So once reaching Level A by way of a 10-12% growth rate; that rate can be brought down to 4% (moderate ?), which in many cases will still be too fast. In which case, 1-2% is more desireable. In your *growing* cities, Population/Corruption MUST be watched EACH turn. First to ensure that both are at *expected* and controllable levels; and, Second, to take measures to maintain control.

Like I've said, if you manage your Population Growth pro-actively, then there WILL come a time when you want/need Zero and/or Negative growth (-1% or -2%). Of course, *some* of your population will be dying, but that's OK. Just make sure you have enough Town Watch to keep things under control, as well as, appropriate levels of Law and Order.

I, too, use to think Corruption and its effects were Uncontrollable, but since the Patch, and with Experimentaiton, as well as the Knowledge provided by the good folks of the Org, discovered that Corruption and its effects are VERY manageable.

To active thus, for some players it won't be **fun**, it requires a LOT of micro-management and Pro-Active building choices.

I presume previous posters have provided the necessary links that will explain the purpose and use of the appropriate buildings necessary for Corruption control, as well as the necessary techniques as you progress in the game.

Luck!