in the textures/campmap directory are the lukmaps and the tga maps,
except the tga maps are encoded as BP8's

while there is a BP8 decrypt util there is no way to encode a tga to BP8 format (we can get it out, we cannot put it back)

the warlords lukmaps are different to the medieval lukmaps, they use 4 colours per province as opposed to medievals 2 colours per province,
there were reasons for that, features that were not enabled,
and those features were enhanced for medieval, but again not enabled due to being declared "uneeded clutter"

we have not investigated what happens if you add more provinces to the lukmaps, mainly because the point was mute,
you cannot edit the campaign map TGA anyway, so no real purpose to testing effects of LBM editing

plus only mithels util has ever correctly ordered a lukmap file,
(and that util only works with medieval lukmaps)
we have not found a third party application to do the work correctly

B.