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  1. #1
    One of the Undutchables Member The Stranger's Avatar
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    Default Dissapointment

    i hear people complaining about the bugs, unfinished features and other stuff. but the thig that annoys me most, are shutting of the game cuz i don't feel like playing the battle. i have 5 battles a year but i never feel like fighting them. know why, they never give me the kick like in MTW, i always know i'm going to win not only cuz i'm skilled but mostly cuz the battles sucks. when killing 6000 men and loose 0, that isn't fun. defitily when you have to fight this kinda battles every turn. it is so boring.

    to clear this up.
    i don't use overpowered armies, i use well balanced armies. i'm playing the rebel faction and the strongest unit i can get are the hoplites/hastati. now i never lost an real fight, while i've been facing cats, silver shields and companions. now this means there something not good. CA you dissapointed me, and not me alone i think.

    We do not sow.

  2. #2
    Lurker Member Mongoose's Avatar
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    Default Re: Dissapointment

    Yeah, i wish the battles were harder to...almost ruins an other wise amazing game...

    But is there really any point to this thread? A better place to let off some steam would be here IMHO.

  3. #3
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Dissapointment

    Quote Originally Posted by mongoose
    Yeah, i wish the battles were harder to...almost ruins an other wise amazing game...

    But is there really any point to this thread? A better place to let off some steam would be here IMHO.
    its stupid, the battles should be and were (in MTw and STW) the best part of the game

    We do not sow.

  4. #4
    Guest BrutalDictatorship's Avatar
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    Default Re: Dissapointment

    yeah...even my RTR buzz is wearing off at this point due to this very reason...

    CA needs a wakeup call...and I think they're going to get it when the next wave of Strategy titles hit the market this fall.

  5. #5

    Default Re: Dissapointment

    One thing most of us agree on is that:

    The 3d battles are the heart of the game ,the main feature, the reason TW games exist.

    So if C.A. can't change too much in BI, Lets hope they concentrate on improving the best part in the next game.

    Big beautiful scenic battle maps, and a return to Sun Tzu.
    Last edited by IceTorque; 06-22-2005 at 23:19.

  6. #6
    Guest BrutalDictatorship's Avatar
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    Default Re: Dissapointment

    unfortunately, they've stated that this is not possible. They are not changing the size of the battlefields and are not changing any of the current "hardcoded" battle variables.

    trust me...all we're going to get in BI is more eye candy (but nothing not already featured in the many mods already out there) and a few added campaign features such as "civil wars" etc.

    Problem is that until the battlefield AI, as well as the LOAD GAME SIEGE BUG is fixed, nothing else matters...at all.

  7. #7

    Default Re: Dissapointment

    Quote Originally Posted by Emperor Umeu 1
    i hear people complaining about the bugs, unfinished features and other stuff. but the thig that annoys me most, are shutting of the game cuz i don't feel like playing the battle. i have 5 battles a year but i never feel like fighting them. know why, they never give me the kick like in MTW, i always know i'm going to win not only cuz i'm skilled but mostly cuz the battles sucks. when killing 6000 men and loose 0, that isn't fun. defitily when you have to fight this kinda battles every turn. it is so boring.

    to clear this up.
    i don't use overpowered armies, i use well balanced armies. i'm playing the rebel faction and the strongest unit i can get are the hoplites/hastati. now i never lost an real fight, while i've been facing cats, silver shields and companions. now this means there something not good. CA you dissapointed me, and not me alone i think.
    I cant believe this.
    I'll never be able to do that, if it IS true.
    Am I just a noob?
    Or are you some military genius?

  8. #8
    Lurker Member Mongoose's Avatar
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    Default Re: Dissapointment

    Many RTW players can do it...

    Just play for afew more months...you will be able to do it too.

  9. #9

    Default Re: Dissapointment

    soe features of this game do annoy me but when the new version comes out its gonna be great
    Join {SPID} for the golry of rome at www.spid-clan.tk

  10. #10
    robotica erotica Member Colovion's Avatar
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    Default Re: Dissapointment

    I play on Hard and I have the same problems. I know in RTW it was supposed to be less battles but with more importance - but it seems totally the opposite. When the enemy can even get a full stack together they're most likely not led by a General, and he's just chilling in some valley alone not leading an army or governing a city. I believe that if the Generals began leading armies, gathering troops and then invading regions with full stacks - perhaps one full stack buffered by other stacks of troops - that would create the expectations which were set.

    How it is now I agree - the battles happen all the time and are neither decisive (impacting on diplomacy) nor satisfying (yay I just routed their army without losing more than a couple skirmishers...). In MTW it was much harder fought prettymuch any battle - I think that with a couple tweaks to the battle engine and the campaign engine and we might have a winner.

    One thing that has made me stop playing the game is that RTW is a combination of the worst possible algorithim you could hope to conjure for a buggy game which doesn't satisfy. I'll explain:

    /1 - It's the revolutionary game. This means that nothing is honed or polished because it is the first incarnation of the game in this complexity and this amount of change. Imagine what the Evolutionary game will be like; probably much less bugs and will have features defined and working correctly. This TW game is the first to use 3d so that makes for more possibilities for error what with that large change.

    /2 - The market for the sales are Hollywoodized kids who don't know a sarissa from a halberd. Perhaps in the future evolutionary releases we will be thrown a bone that will quench the fans at the Org who want more than the lowest common denominator for historical battles and empire building. It's likely, I think, that CA has not merely turned a blind eye to the rage, frustration and agony that RTW's release has caused the community. That's my hope and it's why I am still here.

    That all being said - Age of Empires 2 went to Age of Mythology = 3D Revolutionary game for the series. After playing that for a couple months there were only minor problems with the game which were patched as soon as they could - at the moment there have been ten patches released - some of them merely to balance units so that they aren't overpowered and so that the battle system works more deftly. Oh yeah - and with AoM they released a brand new dedicated server to play online games on called Ensemble Studios Online. Right out of the box it worked great - but there were a number of patches released to enhance the experience. So can it be done? Yes. So don't dispair.
    robotica erotica

  11. #11
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Dissapointment

    Quote Originally Posted by Colovion
    I play on Hard and I have the same problems. I know in RTW it was supposed to be less battles but with more importance - but it seems totally the opposite. When the enemy can even get a full stack together they're most likely not led by a General, and he's just chilling in some valley alone not leading an army or governing a city. I believe that if the Generals began leading armies, gathering troops and then invading regions with full stacks - perhaps one full stack buffered by other stacks of troops - that would create the expectations which were set.

    How it is now I agree - the battles happen all the time and are neither decisive (impacting on diplomacy) nor satisfying (yay I just routed their army without losing more than a couple skirmishers...). In MTW it was much harder fought prettymuch any battle - I think that with a couple tweaks to the battle engine and the campaign engine and we might have a winner.

    One thing that has made me stop playing the game is that RTW is a combination of the worst possible algorithim you could hope to conjure for a buggy game which doesn't satisfy. I'll explain:

    /1 - It's the revolutionary game. This means that nothing is honed or polished because it is the first incarnation of the game in this complexity and this amount of change. Imagine what the Evolutionary game will be like; probably much less bugs and will have features defined and working correctly. This TW game is the first to use 3d so that makes for more possibilities for error what with that large change.

    /2 - The market for the sales are Hollywoodized kids who don't know a sarissa from a halberd. Perhaps in the future evolutionary releases we will be thrown a bone that will quench the fans at the Org who want more than the lowest common denominator for historical battles and empire building. It's likely, I think, that CA has not merely turned a blind eye to the rage, frustration and agony that RTW's release has caused the community. That's my hope and it's why I am still here.

    That all being said - Age of Empires 2 went to Age of Mythology = 3D Revolutionary game for the series. After playing that for a couple months there were only minor problems with the game which were patched as soon as they could - at the moment there have been ten patches released - some of them merely to balance units so that they aren't overpowered and so that the battle system works more deftly. Oh yeah - and with AoM they released a brand new dedicated server to play online games on called Ensemble Studios Online. Right out of the box it worked great - but there were a number of patches released to enhance the experience. So can it be done? Yes. So don't dispair.
    eh, i don't have that, almost all battles i'm fighting are vs general led stacks. most of them are pretty balanced, but they just can't fight.

    We do not sow.

  12. #12
    robotica erotica Member Colovion's Avatar
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    Default Re: Dissapointment

    Quote Originally Posted by Emperor Umeu 1
    eh, i don't have that, almost all battles i'm fighting are vs general led stacks. most of them are pretty balanced, but they just can't fight.
    oh yeah, I don't notice much a difference when Generals lead the armies anyway - they're so inexperienced from never fighting that when a miracle occurs and they wander into an army and give battle to me it's only an advantage to kill a family member rather than a disadvantage to be fighting a General led army.
    robotica erotica

  13. #13
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Dissapointment

    i'm having an army on a bridge in india, 4 eles, 4 archers and 2 HA and 6 sparabara (eastern infantry). the seleucids are attacking me every 2 turns, almost all their armies has a general, but one has 4. while i kill their whole bodyguard those B*tches stay alive. not cool, one general surviving 1000 arrows in one volley. i win every battle with 0 casualties and always kill 2000 out of 4000-6000. normally i pursue the routers and retreaters, but to make it fun i dont do in these battles. also in almost every battle i fought vs the AI in RTR were full stack, well ballanced and general led. so great job RTR team. but i doesnt help, i still wipe their asses witthout even using any advanced tactics. i don't have to flank cuz their dead before i even reached them.

    We do not sow.

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