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Thread: Will EB consider making 'custom' variations?

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  1. #1
    Dungalloigh Brehonda Member Ranika's Avatar
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    Default Re: Will EB consider making 'custom' variations?

    There have been on and off talk of 'side' projects, but really, it's all totally speculative at the time. It's all simply too complicated at the moment, as we already have a huge deal of work to do as it is. Maybe once the mod is finished we'll talk more, but that's a purely 'wait and see' situation.
    Ní dheachaigh fial ariamh go hIfreann.


  2. #2

    Default Re: Will EB consider making 'custom' variations?

    On the topic of creating entirely new factions for mod variations: certainly not. At least not until the entire mod is complete - and then I think it would even be pretty suspect. Too much work honestly. But after the mod is done you never know what individual folks will get the drive up to do.

  3. #3

    Default Re: Will EB consider making 'custom' variations?

    Maybe these can be indepedent mod projects for people who want to make provincial campaigns for EB. That would work out best, wouldn't it?

  4. #4
    EBII Council Senior Member Kull's Avatar
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    Default Re: Will EB consider making 'custom' variations?

    Quote Originally Posted by NeonGod
    Maybe these can be indepedent mod projects for people who want to make provincial campaigns for EB. That would work out best, wouldn't it?
    Amen. Given the massive re-visioning that is EB, it's almost a different game. And what could be more natural than people independently modding a "new game"?
    "Numidia Delenda Est!"

  5. #5
    Tovenaar Senior Member The Wizard's Avatar
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    Default Re: Will EB consider making 'custom' variations?

    Modding a mod... there is a fine line between offense and compliment to the EB team to walk for the brave entrepreneurs that decide to undertake that, if you catch my drift



    ~Wiz
    "It ain't where you're from / it's where you're at."

    Eric B. & Rakim, I Know You Got Soul

  6. #6

    Default Re: Will EB consider making 'custom' variations?

    I would hope that any team would only be complimented by the fact that someone took so much interest in their mod to produce a further modification of it themselves. I would certainly hope that EB fans do so and that the team will aid their efforts in the same (or greater) way that CA encourage the RTW modding community (though obviously not to the extent of putting an official 'EB' seal on them).

    I think the primary point here is that RTW was designed to be a moddable game (no, really) and so the programmers left a certain amount of spare capacity within the game files. In trying to mod EB that space will be largely taken, so it will be very difficult to add anything new without taking something else out.

    I think NeonGod hit it on the head best with his talk of provincial campaigns. As we know, the official provincial campaigns in RTW never made it to the final version. With something like EB there's huge potential to leverage what the team have created in writing additional provincial campaigns which focus down on a smaller portion of the history of the period. Just like with the prologue, a new map, new characters, new starting positions, new events, a new script maybe, custom tiles, can all go together to deliver really satisfying spin-off campaigns based on the EB engine. And as they can be small and self-contained they'd be easy for a single person with only a few modding skills to complete and publish.
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