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  1. #1
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Hobilars Rock

    Jinettes are better IMHO. They're the most flexible cavalry as they can nail people with Javelins and have the same stats as Hobliars.
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  2. #2
    " Hammer of the East" Member King Kurt's Avatar
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    Default Re: Hobilars Rock

    The french can have Hobilars apparently, but the AI doesn't seem to build them - any ideas?

    Agree about the Jinettes, but the Spanish have to take on the Alohmads, so they need some sort of light cav.
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  3. #3
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Hobilars Rock

    Check the availability with the Dragon MTW Editor...

    It helps...
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  4. #4

    Default Re: Hobilars Rock

    Quote Originally Posted by antisocialmunky
    Jinettes are better IMHO. They're the most flexible cavalry as they can nail people with Javelins and have the same stats as Hobliars.
    The only problem with Jinettes is that their charge bonus (2) is quite a bit lower than other early cavalry (hobilars have 6, mounted sergeants have 8). Other than that, though, the are fine in combat, have use of the javelins, and are fast even for cavalry.

  5. #5
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Hobilars Rock

    Mounted Sergeants are powerful and very fast cavalry...... Jinettes are good IMHO.....
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  6. #6

    Default Re: Hobilars Rock

    Id say Jinetes are more medium cavalry than light to be honest.

    Alans are great light cavalry that is true, more than anything because they have good attack and decent morale, hobilars are OK but thats about it, they scream middle of the road.

  7. #7
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Hobilars Rock

    I usually have 2 units of light cavalry in my army(Alans) so I can make swift flank attacks to harass the enemy before I come with infantry and heavy cavalry... In combination with the Alans I use Trebizond Archers... Deadly combination along with Kataphraktoi to destroy the enemy...

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  8. #8
    Member Member Procrustes's Avatar
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    Default Re: Hobilars Rock

    Hi,

    Here are some stats for some of the more common light and missile cav, if that helps:

    Horse archers
    Charge 2 Attack -1 Defence 0 Armour 2 Speed 9, 24, 26 Morale –1 Cost 250 Support cost 40

    Mounted crossbowmen
    Charge 2 Attack 0 Defence 2 Armour 3 Speed 9, 24, 26 Morale 2 Cost 300 Support cost 50

    Spanish Jinetes
    Charge 2 Attack 2 Defence 2 Armour 3 Speed 9, 24, 26 Morale 2 Cost 250 Support cost 50

    Hobilars
    Charge 6 Attack 1 Defence 2 Armour 3 Speed 9, 20, 22 Morale 0 Cost 125 Support cost 40

    Mounted sergeants
    Charge 8 Attack 2 Defence 2 Armour 3 Speed 9, 20, 22 Morale 2 Cost 175 Support cost 50

    Horsemen (VI)
    Charge 6 Attack 3 Defence 0 Armour 2 Speed 9, 20, 22 Morale 4 Cost 175 Support cost 45

    Viking raider cavalry (VI)
    Charge 4 Attack -1 Defence 2 Armour 3 Speed 9, 20, 22 Morale 0 Cost 150 Support cost 40

    Steppe cavalry
    Charge 6 Attack 2 Defence 1 Armour 3 Speed 9, 24, 26 Morale 0 Cost 150 Support cost 40

    Saharan cavalry
    Charge 4 Attack 2 Defence 0 Armour 2 Speed 9, 24, 26 Morale 0 Cost 125 Support cost 40

    Byzantine cavalry
    Charge 2 Attack 3 Defence 3 Armour 4 Speed 9, 20, 22 Morale 4 Cost 400 Support cost 85

    Mamluk horse archers
    Charge 2 Attack 3 Defence 1 Armour 3 Speed 9, 20, 22 Morale 4 Cost 375 Support cost 70

    Turcoman horsemen
    Charge 2 Attack 1 Defence 0 Armour 2 Speed 9, 24, 26 Morale –1 Cost 300 Support cost 40

    Turcopole
    Charge 2 Attack -1 Defence 1 Armour 3 Speed 9, 24, 26 Morale 0 Cost 300 Support cost 40

    Faris (VI)
    Charge 4 Attack 3 Defence 1 Armour 3 Speed 9, 20, 22 Morale 4 Cost 375 Support cost 70

    Szekely (VI)
    Charge 4 Attack 3 Defence 1 Armour 3 Speed 9, 24, 26 Morale 4 Cost 375 Support cost 50

    I like hobilars, but I switch to Mounted Sgts when I can. Playing as other factions you get great discounts on mounted archers - I use them as light cav after I use up the arrows. They take a lot more losses at first, but if you keep merging the valored remanants you can end up with some killer cav. Same for mountex x-bows.


    (EDIT - added steppe cav)
    (EDIT II - added saharan cav--szekely)
    Last edited by Procrustes; 06-28-2005 at 20:57.

  9. #9
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Hobilars Rock

    Jinettes are fast for light melee cavalry.

    Charge doesn't really matter beyond the last impact so Jinette and Hobs are essentially the same in melee.

    If you're going to milk the Hobs for their charge, I'd pull them back and send them in.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  10. #10

    Default Re: Hobilars Rock

    Quote Originally Posted by antisocialmunky
    Jinettes are fast for light melee cavalry.

    Charge doesn't really matter beyond the last impact so Jinette and Hobs are essentially the same in melee.

    If you're going to milk the Hobs for their charge, I'd pull them back and send them in.
    That's true. Since I don't tend to have the luxury of sending cavalry at engaged units and then withdrawing them, it probably matters lest for a player like me.

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