Hi,
Here are some stats for some of the more common light and missile cav, if that helps:
Horse archers
Charge 2 Attack -1 Defence 0 Armour 2 Speed 9, 24, 26 Morale –1 Cost 250 Support cost 40
Mounted crossbowmen
Charge 2 Attack 0 Defence 2 Armour 3 Speed 9, 24, 26 Morale 2 Cost 300 Support cost 50
Spanish Jinetes
Charge 2 Attack 2 Defence 2 Armour 3 Speed 9, 24, 26 Morale 2 Cost 250 Support cost 50
Hobilars
Charge 6 Attack 1 Defence 2 Armour 3 Speed 9, 20, 22 Morale 0 Cost 125 Support cost 40
Mounted sergeants
Charge 8 Attack 2 Defence 2 Armour 3 Speed 9, 20, 22 Morale 2 Cost 175 Support cost 50
Horsemen (VI)
Charge 6 Attack 3 Defence 0 Armour 2 Speed 9, 20, 22 Morale 4 Cost 175 Support cost 45
Viking raider cavalry (VI)
Charge 4 Attack -1 Defence 2 Armour 3 Speed 9, 20, 22 Morale 0 Cost 150 Support cost 40
Steppe cavalry
Charge 6 Attack 2 Defence 1 Armour 3 Speed 9, 24, 26 Morale 0 Cost 150 Support cost 40
Saharan cavalry
Charge 4 Attack 2 Defence 0 Armour 2 Speed 9, 24, 26 Morale 0 Cost 125 Support cost 40
Byzantine cavalry
Charge 2 Attack 3 Defence 3 Armour 4 Speed 9, 20, 22 Morale 4 Cost 400 Support cost 85
Mamluk horse archers
Charge 2 Attack 3 Defence 1 Armour 3 Speed 9, 20, 22 Morale 4 Cost 375 Support cost 70
Turcoman horsemen
Charge 2 Attack 1 Defence 0 Armour 2 Speed 9, 24, 26 Morale –1 Cost 300 Support cost 40
Turcopole
Charge 2 Attack -1 Defence 1 Armour 3 Speed 9, 24, 26 Morale 0 Cost 300 Support cost 40
Faris (VI)
Charge 4 Attack 3 Defence 1 Armour 3 Speed 9, 20, 22 Morale 4 Cost 375 Support cost 70
Szekely (VI)
Charge 4 Attack 3 Defence 1 Armour 3 Speed 9, 24, 26 Morale 4 Cost 375 Support cost 50
I like hobilars, but I switch to Mounted Sgts when I can. Playing as other factions you get great discounts on mounted archers - I use them as light cav after I use up the arrows. They take a lot more losses at first, but if you keep merging the valored remanants you can end up with some killer cav. Same for mountex x-bows.
(EDIT - added steppe cav)
(EDIT II - added saharan cav--szekely)
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