Assuming they don't get killed in action of course..
It would make the game a whole lot more interesting...
Assuming they don't get killed in action of course..
It would make the game a whole lot more interesting...
Well it would be realistic, but gameplay wise could possibly be the number 1 most annoying feature.
Especially when marching in parts of North Africa.
When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
Cry havoc and let slip the HOGS of war
true...just think about how often u have to retrain the armies within the city walls...not to mention the abroading armies
Eye for an eye ,tooth for a tooth
Your not buying men. You are buying units. Consider the attrition through age or disease to be abstracted in such a way that recruiters keep the unit up to current strength.
Last edited by Elmar Bijlsma; 06-23-2005 at 23:17.
that will make the game more challenging since you will lose your men while marching to siege a city, this way the number of man in your army when arriving at the destination will be more of a variable than a full army with max strenght. To reduce the must retrain men behind the wall why not make fort a recruit station, or maybe that the unit auto recruit when you click end turn to fill in their rank but a portion of dinari will be subtract from your treasury.
Lord of Lucius
No Matter what Pathes You Take All Lead To Death!
I think you should be able to start losing men once the unit reaches the age of 20. That way you don't have units that are 200 years old, because that's obsene. This of course provided that someone finds a way to increase the movement speeds of the board pieces.
Bookmarks