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Thread: ChivalryTW presents: Motte & Bailey Settlement

  1. #1
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default ChivalryTW presents: Motte & Bailey Settlement

    I guess no words are needed:

























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  2. #2

    Default Re: ChivalryTW presents: Motte & Bailey Settlement

    Words are certainly not needed, but I'll add a few anyway:

    "Oh... my... g*"

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  3. #3
    Time Lord Member The_Doctor's Avatar
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    Default Re: ChivalryTW presents: Motte & Bailey Settlement

    It looks great!

    Does the fort fire arrows?
    Can you put troops in it?
    Last edited by The_Doctor; 06-24-2005 at 16:35.

  4. #4
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: ChivalryTW presents: Motte & Bailey Settlement

    Does the fort fire arrows?
    Can you put troops in it?
    Is that where the plaza is? (So you have to capture the fort of win)
    no, it's just a static object. It someone finds a way to make units enter a building (like towers) then I will make it so, but I doubt that is possible.
    And yes, the "plaza" is on top of the motte hill, so you have have to get rid of all enemies near the fort to win.
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    Default Re: ChivalryTW presents: Motte & Bailey Settlement


  6. #6
    Time Lord Member The_Doctor's Avatar
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    Default Re: ChivalryTW presents: Motte & Bailey Settlement

    And yes, the "plaza" is on top of the motte hill, so you have have to get rid of all enemies near the fort to win.
    I looked at the SSs again and worked that out. But thanks for confirming it.

    What will the castles be like?
    Troops on the top of them?
    Fighting in the courtyard?

  7. #7

    Default Re: ChivalryTW presents: Motte & Bailey Settlement

    Wow, this is fantastic. Are fortresses with stone walls possible now, using the same basic principle?

  8. #8
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: ChivalryTW presents: Motte & Bailey Settlement

    stone castles are already in progress (actualy i started on them before this Motte fortress). I might make it so that the "plaza" is inside a large stone keep (with a large gate/hole on one side). Time will tell.
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  9. #9

    Default Re: ChivalryTW presents: Motte & Bailey Settlement

    That's very impressive work. I can't wait to see the stone castles.

  10. #10
    plenitudo potestatis habeo Member Duncan_Hardy's Avatar
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    Default Re: ChivalryTW presents: Motte & Bailey Settlement

    Beautiful. I can't wait to act out the siege of a motte

    Just one question: I have the first release of the Chiv mod (with nearly all factions from early period playable), when's the next release?

    Good luck, and keep up the good work
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  11. #11

    Default Re: ChivalryTW presents: Motte & Bailey Settlement

    also please allow access to Saxons in custom battle


  12. #12
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: ChivalryTW presents: Motte & Bailey Settlement

    Just one question: I have the first release of the Chiv mod (with nearly all factions from early period playable), when's the next release?
    hopefully end of july/beginning of august.
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  13. #13

    Default Re: ChivalryTW presents: Motte & Bailey Settlement

    Oddly enough....it's not the central castle that impresses me most in those screenshots.

    I really like the cropfields and houses around the outside that set the feel of the period nicely, then the castle itself just sitting there like a natural part of the scene.

    I have seen professional games companies produce far less balanced screenshots.

    Of course, I like the castle too
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  14. #14

    Default Re: ChivalryTW presents: Motte & Bailey Settlement

    Nice job Adherbal. Did you get those windmills to turn?

  15. #15
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: ChivalryTW presents: Motte & Bailey Settlement

    Did you get those windmills to turn?
    no, altho I guess it's possible since trees are animated too (with a skeleton). Might try that at some point, but I got a lot more important stuff to work on first :)
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  16. #16

    Default Re: ChivalryTW presents: Motte & Bailey Settlement

    ChivTW is the most promising mod out IMO
    :) you guys are doing AWESOME work!!

    before you know it CA and Activision will be hiring you guys lol
    and trying to charge us for your work ;) lololol

    btw :: i figured out how to enable the Gothic knights and another Horseback KNight unit *tutonic knights?*

    i found a dozen other files for units that are locked but obviously most of them are not finished yet

    are you guys going to give the Gothic Knights 'maces' like they had back in MTW??

    the Gothic guys were by far my favorite units and i love the gothic knights unit you guys created in game it totally rocks !!

    if anyone needs help unlocking their 2 Horseback Knight units I will show you how IF its ok with the makers of the mod
    :) Thanks guys you rock!!:)
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  17. #17
    The Dark Knight Member wlesmana's Avatar
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    Default Re: ChivalryTW presents: Motte & Bailey Settlement

    Wow. That is really, really awesome. I can say without a doubt you guys got the most advanced mod of RTW out there.

    Is it possible to make the plaza into an entire, enclosed fortress/keep? Like, leave the gates open so defenders could run inside and then fights would break out at the gates. In the screenshots it looked like the final battle was only at around the wooden fortress and not in it.

    It could be a small fortress in the middle (static object) with small walls surrounding the plaza.

    Of course, that would make conquering the 'plaza' much, much harder. But I'd like that better than setting up your soldiers to surround the plaza then just butcher everyone inside from all sides.

  18. #18
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: ChivalryTW presents: Motte & Bailey Settlement

    the gothic knights have maces for secondary weapon, lances for primary. Giving them just maces like in MTW would be unrealistic. And yes they are still work-in-progress so they're not really supposed to "leak out into the open" (tho I even noticed another mod using parts of the gothic horse).
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  19. #19
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: ChivalryTW presents: Motte & Bailey Settlement

    Is it possible to make the plaza into an entire, enclosed fortress/keep? Like, leave the gates open so defenders could run inside and then fights would break out at the gates. In the screenshots it looked like the final battle was only at around the wooden fortress and not in it.
    there are ways to do this, but they wont work as nice as walls do (with opening gates etc). I'm gonna try a couple of ideas for the higher levels of keeps tho
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  20. #20
    The Dark Knight Member wlesmana's Avatar
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    Default Re: ChivalryTW presents: Motte & Bailey Settlement

    Well, having a closeable gates in the center of the city is not a good thing since you can't bring a battering ram inside. It'd require every faction to possess a battering ram unit (like elephants) but I doubt the AI could figure out they need at least one to siege a town.

    A good compromise is to have the gates always open. So at least the defenders got a choke point to defend. Of course, it could also end up with the attackers holding the spot and just rained arrows at the defenders who got stuck inside.

  21. #21

    Default Re: ChivalryTW presents: Motte & Bailey Settlement

    BEAUTIFUL

    Cant wait for campaigne.

  22. #22
    Altogether quite not there! Member GodsPetMonkey's Avatar
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    Default Re: ChivalryTW presents: Motte & Bailey Settlement

    Quote Originally Posted by [cF]Adherbal
    the gothic knights have maces for secondary weapon, lances for primary. Giving them just maces like in MTW would be unrealistic. And yes they are still work-in-progress so they're not really supposed to "leak out into the open" (tho I even noticed another mod using parts of the gothic horse).


    I'm not sure which mod your refering too, but I can assure you that our horse barding, gothic plate and italian plate is all our own work.
    Not that I am against the sharing of material between mods... when done in the proper manner.
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  23. #23
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: ChivalryTW presents: Motte & Bailey Settlement

    Looking great!This new town style could be useful for our new Heroes of Might and Magic mod!
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  24. #24

    Default Re: ChivalryTW presents: Motte & Bailey Settlement

    Where can you download the first period? Also, the thing about motte & baileys, is this included in the first period too?

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  25. #25
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: ChivalryTW presents: Motte & Bailey Settlement

    I'm not sure which mod your refering too, but I can assure you that our horse barding, gothic plate and italian plate is all our own work.
    Not that I am against the sharing of material between mods... when done in the proper manner.
    I know, I didn't mean Citadel.

    Where can you download the first period? Also, the thing about motte & baileys, is this included in the first period too?
    the downloads topic is here:
    http://www.stratcommandcenter.com/fo...showtopic=9939

    note that the current beta (0.27) is only made for custom, historical and multiplayer battles. It does not include a working campaign or siege battles.

    Mottes will be included in next "early era campaign" beta.
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  26. #26

    Default Re: ChivalryTW presents: Motte & Bailey Settlement

    Great! I cannot wait for this. You and your team deserve a gold medal!

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  27. #27
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: ChivalryTW presents: Motte & Bailey Settlement

    some new screens









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  28. #28
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: ChivalryTW presents: Motte & Bailey Settlement

    Wow. Impressive as always.
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  29. #29
    Proud Knight of the AMC Member RTW King's Avatar
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    Default Re: ChivalryTW presents: Motte & Bailey Settlement

    This is the most impressive mod I've ever seen.
    Join the AMC. Down with rappers!

  30. #30
    Legendary Member Taurus's Avatar
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    Default Re: ChivalryTW presents: Motte & Bailey Settlement

    I can't think of the word...erm...agh yes...IMPRESSIVE!

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