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  1. #1
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default ChivalryTW presents: Motte & Bailey Settlement

    I guess no words are needed:

























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  2. #2

    Default Re: ChivalryTW presents: Motte & Bailey Settlement

    Words are certainly not needed, but I'll add a few anyway:

    "Oh... my... g*"

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  3. #3
    Time Lord Member The_Doctor's Avatar
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    Default Re: ChivalryTW presents: Motte & Bailey Settlement

    It looks great!

    Does the fort fire arrows?
    Can you put troops in it?
    Last edited by The_Doctor; 06-24-2005 at 16:35.

  4. #4
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: ChivalryTW presents: Motte & Bailey Settlement

    Does the fort fire arrows?
    Can you put troops in it?
    Is that where the plaza is? (So you have to capture the fort of win)
    no, it's just a static object. It someone finds a way to make units enter a building (like towers) then I will make it so, but I doubt that is possible.
    And yes, the "plaza" is on top of the motte hill, so you have have to get rid of all enemies near the fort to win.
    Member of The Lordz Games Studio:
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  5. #5

    Default Re: ChivalryTW presents: Motte & Bailey Settlement


  6. #6
    Time Lord Member The_Doctor's Avatar
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    Default Re: ChivalryTW presents: Motte & Bailey Settlement

    And yes, the "plaza" is on top of the motte hill, so you have have to get rid of all enemies near the fort to win.
    I looked at the SSs again and worked that out. But thanks for confirming it.

    What will the castles be like?
    Troops on the top of them?
    Fighting in the courtyard?

  7. #7

    Default Re: ChivalryTW presents: Motte & Bailey Settlement

    Wow, this is fantastic. Are fortresses with stone walls possible now, using the same basic principle?

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