Q. Will AI factions have additional defined characteristics at the start of the campaign? Currently AI factions just have basic and not terribly helpful building prefences (caesar, smith for example). What about another trait such as: 'xenophobic', 'aggressive', etc that gives them actual predisposed diplomatic and expansion traits from the off.
Q. Are there are any additional attributes that can be affixed to buildings? Can they give more negative and positive bonuses, and how about certain buildings giving specific (ie not all) units different morale and cost bonuses/penalties?
Q. Will screenshots actually work properly with the game with AA switched on? Not a problem for some people, or those using another screengrabber, but annoying for newer players who are confused when all their screenshots are black.
Q. Can we expect diplomacy to be improved? I'd especially like to see alliances to be of more value, with the added option of asking your ally not just to attack the enemy - but to attack a specific settlement. You could then show up at the targeted city in advance and wait for your ally to join in the siege. All allies currently seem to do is stab you in the back and attack you at every opportunity.
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