Not many replies to this thread are there? I guess most of us have moved on from RTW by now. I had a lot of suggestions at one stage but it's so long since I played the game I just can't remember what I'd like to see changed.

Anyhow, here's one I thought of today. If you assault a city and lose the battle due to the timer running out I don't think the siege should be broken. The siege should only be broken if your army is actually routed off the map.

Also, it would be nice if you could decide whether or not to have the timer on at the start of *every* battle, because most of the time I'm happy to have the timer on but for some major assaults on cities I'd prefer to have it off. I don't want to fight a huge, long battle only to have to fight it all again because some lone spearman I missed pops back into the city square a few seconds before the timer runs down.

Which reminds me of a third suggestion. I think after you take the city square in a siege assault, enemy units should no longer rout to the city square, they should rout off the battlefield.