@Martinus, dont worry, that one has been asked...
@Martinus, dont worry, that one has been asked...
in montem soli non loquitur
(\_/) (>.<) That's what happens with bunnies
(x.X)(_)(_) who want to achieve world domination!
becoming is for people who do not will to be
hmm, got a question too:
in Multiplayer, will players be able to choose between playing the BI "era" or the original RTW era ? If yes, can modders add new/more "eras" ?
Member of The Lordz Games Studio:
A new game development studio focusing on historical RTS games of the sword & musket era
http://www.thelordzgamesstudio.com
Member of The Lordz Modding Collective:
Creators of Napoleonic Total War I & II
http://www.thelordz.co.uk
Q: Will we be able to add a lingering smoke effect when firing a missile weapon?
We can add lingering smoke effects when the bullet hits the target, but the current code doesn't allow it when the bullet is shot. It would greatly enhance any mod with gunfire.
I will buy BI two times if you add it![]()
The answer is "No"Originally Posted by sunsmountain
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1. Will the glossy textures made by B_O_L_T and others be complete in BI?
http://www.twcenter.net/downloads/db/?mod=73
2. Will all units have sprites/models in order to have optimal performance?
3. Will the bugs pointed out by player1 be fixed?
4. Can you set the time during custom battles, if night battles are an option?
5. AI, AI, AI. No BI without better AI. Please? The individual units behave on their own instead of as a team. Archers fire too late, generals charge, phalanxes split up and select their individual targets breaking up the line; barbarians & heavy infantry behave relatively well, but rarely try to actively flank.
Last edited by sunsmountain; 08-04-2005 at 20:12.
in montem soli non loquitur
(\_/) (>.<) That's what happens with bunnies
(x.X)(_)(_) who want to achieve world domination!
becoming is for people who do not will to be
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