Q: Will AI missile troops use their missiles on full range or at 2/3 range as in R:TW (1.1/1.2)?
Q: Will AI missile troops still charge my lines before their fellow melee infantry as opposed to actually using their missile weapons?
Q: Will AI generals continue to charge suicidely into my lines while the AI infantry tries to catch up?
Q: Are attacking AI infantry capable of launching a single coordinated attack, instead of feeding me units piecemeal?
Q: Are AI cavalry still coded to immediately charge the players missile troops?
If you reduce the above questions to: Has the AI been improved? Then don't bother asking or answering and I won't bother buying BI.
Currently the AI cavalry charges my missile troops but are so outnumbered that they flee immediately after a short melee.
the AI missile troops either charge or shoot at 2/3 range allowing me either easily crush them easily in melee or crush them in a missile war as I start shooting at full range.
Then the AI infantry comes, one unit at a time, which are again outnumbered and thus flee after a short melee.
I am capable of winning battles without doing a single thing, simply because the AI is incapable of attacking coordinated.
Bookmarks