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Thread: Castles and walls

  1. #1

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    A couple of questions on walls:

    1) Can you have a castle with 2 or more open gates in it?

    2) Is it possible to build a wall across the map with gates in it and the map to still work? (like the great wall of china)

    PS has anyone managed to draw a cannon so it could be put in with the appropriate stats?


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  2. #2
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Konnichiwa,

    1 yes, on any side of the castle, and walls inside walls too. (also see hide_sanada).

    2 probably not: wallsection on the edge tiles aren't properly supported, but you might be able to use a (optical) 'trick' here: make the wall disappear (behind) in a (no-go) rock.


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  3. #3

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    Thanks TosaInu! My curiosity is satisfied
    What do you mean Flash Gordon approaching?

  4. #4
    Member Member Khan7's Avatar
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    Also, though we have so far succeeded more or less in making cannon units that can behave somewhat properly as field artillery, there is no way for such units to damage or destroy castle wall, so the dream of siege machines is still as far off as ever.

    Matt
    .

  5. #5
    Senior Member Senior Member The Daimyo's Avatar
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    That's because they didn't make the textures or terrain deformable. In reality that means that they'd have to supply a whole new set of textures for every single one that they want to allow for damage to. That's a lot of extra work.
    On top of that, then there would be the need for some extra programming

    Perhaps in the next game....or the next one....




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  6. #6
    Senior Member Senior Member Kraellin's Avatar
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    ming,

    yes to #1, but make sure you read the readme regarding castles vs enclosures.

    and yes to #2, but, the editor will give you a flashing warning notice about walls in the red zone. i already built a map with 'the great wall of china on it and did extend the walls through the red zone. the map works, but in custom games i also get a warning about the walls in the red zone.

    as for re-drawing the units...heh, this one is complicated for several reasons. there isnt just one file that determines the look of units and that's the main reason. you can look at the threads regarding .bif files if you're interested in finding out our difficulties here.

    K.


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  7. #7
    karoshi Senior Member solypsist's Avatar
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    i have a nifty prog called inspire modeler whereby one can make three dimesional textured models, but it's only for the mac. i will try to somehow convert a rendered model over to pc format and see what i can get. if this works, then the sky's the limit on new terrain

  8. #8
    Member Member theforce's Avatar
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    I made a map like this and at first l tried to make the walls reach at the and of the map but there was a bug. Well you can make huge firests near the map end thus making the attacker to pass some ninjas behind the walls

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  9. #9
    Member Member jomni's Avatar
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    i haven't tried map making before and i wanted to ask if someone already made a map with intricate (maze-like) castle walls like the real ones.

  10. #10
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Ja mata

    TosaInu

  11. #11
    Senior Member Senior Member Kraellin's Avatar
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    jomni,

    you can do walls enclosed by walls enclosed by walls, but read the readme file for more info on this.

    K.


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  12. #12

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    Thanks for all your help. In reply to things about the cannon, I wasn't thinking of trying to draw it myself as I'm no good at that sort of thing.

    Also to jomni, the editor manual-type thing says that maze-like castle defences don't work properly as the AI can't find their way through them very well.

    Its a pity about not being able to break down castle walls and form a "breach" as this would have made castle battles way more fun!

    Thanks again

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    What do you mean Flash Gordon approaching?
    What do you mean Flash Gordon approaching?

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