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Thread: Realism/Modding Question

  1. #1
    Member Member Alexander the Pretty Good's Avatar
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    Default Realism/Modding Question

    Wow. I'm full of questions.

    Historically, Rome didn't have a police force, right?

    So will the settlement zoom-in-feature-thingy have soldiers along with the civilians? I know it's nitpicking, but I couldn't help but ask.

    And would it be possible to accomplish just Rome not having police? Because I don't know if other Roman cities had enforcement units or not.

    So that's my question. You guys are probably going to hate me for pointing something so trivial as that out. But I will continue to take full advantage of a friendly and responsive development team as long as I can.

  2. #2

    Default Re: Realism/Modding Question

    Well, Mundus Magna has soldiers wandering around in the cities; I'm sure EB will. Didn't Rome have a fire-fighting force, though?

  3. #3
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Realism/Modding Question

    I know but Rome itself shouldn't. That's what I'm getting at. Don't know about a fire-fighting force though.

  4. #4
    Tovenaar Senior Member The Wizard's Avatar
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    Default Re: Realism/Modding Question

    We're limited skins/model-wise, so including extra villager skins and/or models will hurt the total amount of military units.

    As of now we haven't formalized a real policy on the subject.



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  5. #5
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Realism/Modding Question

    Yeah. I don't need a fire brigade when I could have the Belgae brigade.

  6. #6
    Egomaniac sexpert Member Dux Corvanus's Avatar
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    Default Re: Realism/Modding Question

    Romans had a police-like cohort, the 'urban cohort' which was detached from the Pretorian Guard cohorts -which also worked often as a 'political police'. There was also, yes, a unit for the night watch and fire-extinction, the vigiles. Anyway, most of these formed and grew under Augustus's rule, and should be considered as imperial institutions, being mostly out of our time frame.
    Last edited by Dux Corvanus; 06-25-2005 at 22:07.

  7. #7
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Realism/Modding Question

    I doubt that EB will be spending model space on peasants wandering around town when they could use it for another few military units instead.

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    plenitudo potestatis habeo Member Duncan_Hardy's Avatar
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    Default Re: Realism/Modding Question

    Actually, this begs the question: how are the EB city models coming along? Thus far I haven't seen a siege battle screenshot; have you completed models for the buildings or are you going to do that at the end?
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  9. #9
    Wandering Historian Member eadingas's Avatar
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    Default Re: Realism/Modding Question

    We did a lot of research, but lack manpower to do them. So they will be done later... much later...
    I'm still not here

  10. #10

    Default Re: Realism/Modding Question

    surely wandering townsfolk is not too important, i don't know much about models but if you got rid of the male and female villagers and instead used peasants and some military units then you would get another one or two models free allowing you too include a few more historical units.

  11. #11
    Wandering Historian Member eadingas's Avatar
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    Default Re: Realism/Modding Question

    We don't use peasants, and we've cut all the civilians a long time ago. The only models that will be available for walking about are military units and mounts.
    We only have 250 models to use. That counts all officers, mounts, siege engines, chariots etc. not just soldiers. So we really can't spare antyhing.
    I'm still not here

  12. #12

    Default Re: Realism/Modding Question

    Glad too hear that you have got rid of the peasants i would much rather have a load of new units then a bunch of pitchfork wielding guys, although i will miss fighting against them...
    Of corse i suspected that you may had already got rid of the townsfolk, it seems that whenever i suggest something you have already done it!
    Last edited by Byzantine Mercenary; 06-27-2005 at 15:09.

  13. #13
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Realism/Modding Question

    Quote Originally Posted by eadingas
    We only have 250 models to use. That counts all officers, mounts, siege engines, chariots etc. not just soldiers. So we really can't spare antyhing.
    255. And it doesn't include siege engines or chariots. It does include soldiers, officers, generals, horses, camels, and elephants.

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  14. #14
    Wandering Historian Member eadingas's Avatar
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    Default Re: Realism/Modding Question

    Ah. You can tell I'm not the one who does unit work, can you ;) Still, that's not much.
    (where are chariots models, BTW?)
    I'm still not here

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