yup lets bring it on. every time you see sumthing good enough for this thread post it
yup lets bring it on. every time you see sumthing good enough for this thread post it
We do not sow.
Hmmm, well, an outstanding example for me would be the time when I put 2 exactly the same Roman armies against each other in custom battle. Instead of advancing in a straight line, my opponents kept wandering from the right to the left and back, constantly exposing their flanks to me. Result: I lost only about 5% of my men, the AI all of them...![]()
Last edited by Brutus; 06-26-2005 at 20:33.
Any?![]()
No there NOT always stupid.
But the good old 'charge the general into a phalanx' is nice.
Even more cool was a defence stand of me with a lot of bowman and slingers. The all went for it. When they where finally there they decided victory wasn't an option. So they turned their back and run. Very clever not only was 1/3 of their army killed now I got a very very large cav in their back.![]()
![]()
So that was a 10 killed of me against hundreds of all players actually almost an entire (large) army.![]()
Yup, Mikeus. I agree, Most things the AI does aren't too clever. So this is an open invitation to people to spam the thread with things that aren't a) interesting b) unusual c) human-like in their sophistication.
Gotta say EU that in the last few threads that you have started, it just seems like you are out to score cheap shots against the devs of a game you professs to like. Such as the routing units thread, just chill man.
Seems like you feel too big for the game, if thats the case, just play another one. Don't spend all your time flaming a game that people here enjoy, thats the only reason we are here. You dont make constructive criticism, you are just being plain negative.
So the game isn't human-like in its playing? I agree, so go back to MTW which isn't perfect either, take off your rose tinted spectacles and play that which you obviously prefer. 5 years ago I'm sure we'd have found you in those forums complaining too.
All I'm saying is that constructive criticism is good, but you are just flaming the game for the sake of it.
.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Blackadder
.
The AI is perfect, EVERYONE STOP COMPLAINING.
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Improving the TW Series one step at a time:
BI Extra Hordes & Unlocked Factions Mod: Available here.
well really hte colosseum is starting to fill up with the ;;I hate threads '' ) see the sticky at the top of colosseum ) but this I don't really classify as a bash thread.
It's not a praise RTW thread either , but there have been other far wors rant threads, search the forums and you shall find them .![]()
I don't usually participate in these thread, I know the game has flaws, and it has been said lot's and lot's of times before so I just figure why bother.
ANd thread like these do get your post count up![]()
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No, this is no bash thread, more like a competition.
I think there has been a thread like this before, posted by MC. Can`t find it though![]()
Runes for good luck:
[1 - exp(i*2π)]^-1
There should be one "This AI SUCKS!" thread and no others. One is fine but i can't stand it when there are 10 of them.
Back to the subject...![]()
It walked my army into a wall...then the arrows came...the gates of the city i was attacking opened...it sent it's commander by himself...the rest of the army walked into a wall and was killed by arrows.![]()
2000 reinforcements went in; 400 came out. I lost a 10 start commander too. They killed maybe 200* gauls.![]()
i took the city any way though...
*200 hundred at the most. It was probably closer to 50-100.
Last edited by Mongoose; 06-26-2005 at 22:56.
NO. You do not under stand...
It was the AI controlling my army
Last edited by Mongoose; 06-26-2005 at 23:00.
Not sure if this counts or not, probably more route finding rather than AI being stupid..
Chariots ------ Pikemen--Pikemen---Pikemen---
---------------Archers---------Archers-------Phalanx
I left a unit of scythed chariots on my flank with a nice big open path for them to charge into. It came to the point I needed to have them rush forward, gave them the command, only for half of them go through my ranks of archers and Pikemen. This consequently split the phalanx formations and allowed the enemy to charge into them destroying them, as they weren't in a proper formation.![]()
Highly unimpressed.![]()
I am become death, the destroyer of worlds.
How about when you bring an army of archers and onagers, and start bombarding. The AI just stands still trying to endure the barrage instead of retreating or attacking, and when I'm nearly out of ammo for the onagers I move my archers forward and use them to kill around 3-5 enemy units. Usually, the clever enemy decides to then launch a full-scale charge - giving them both the disadvatange of ENDURING the fire and ATTACKING my position, instead of them making the more clever decision of either ENDURING then letting me attack, or ATTACKING without enduring the missile fire first... It happens all the time... In a campaign, your first unit of archers put into an army is a milestone in the campaign because you know you have 2-3 free enemy units killed at the start of every battle.
Some other stupid things I've seen AI do:
- Spanish 10-15 units large army consisting almost entirely of war dogs
- An enemy trying to flank me with half his force. The force intended to hit the front of my lines hits and soon routs, but the flanking force just stays on the flank indecisively, neither attacking nor withdrawing. Eventually I just turn around my line of footmen and pin the enemy flankers (most of them routed instantly because they had their back to me), and then charged in with the cavalry I had behind my line.
- Enemy army getting harassed by my cavalry until they've lost 33 percent or more of their army while I've barely lost 2 percent. When they've lost enough men, they withdraw all of their units but one - usually a low-morale unit that they charge heads-on into my lines as a "rear-guard", but because the R:TW morale and battlespeed is so low, this unit routs instantly and doesn't bog me down in my hunt of the withdrawing units. Usually when an enemy withdraws, I can just charge my cavalry into the rear of the nearest unt - it routs instantly - then continue moving right through the routing men in that unit and into the next unit. I can continue that way until around 90 percent of the withdrawing enemies are dead. Quite shocking how bad the AI is at orderly retreat. Sometimes they can turn around a unit to stop me from doing this chain-rout thing, but it happens very seldom and because of their column formation I can quickly go around the flanks of that unit and proceed down the line, then when all others are down turn around and surround the unit that turned around, waiting for the right moment then charging from all sides but the front.
- How in defensive battles you can make an enemy army split up in half to chase my harassing cavalry, then keep moving half their force towards my footmen, only to get pinned and charged to the rear by my cavalry that, faster than the enemy footmen, can get to the position and assist, thus making the one big battle into two smaller ones with much better odds. What disappoints me is that it happens 90 percent of the time an enemy is attacking me.
Under construction...
"In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore
The only faction that puts up a decent, unified and coordinate resistance is the senate. Therefore I argue that every faction should be applied with their behaviour for better gameplay. Occasionally a 9-10 star general seems to be more "in control" over his troops so modding in higher command levels is a viable approach too.
One of my most baffling encounters was the last king of the Iberians who came at me with a full stack. I had only 6 hast, 4 vel and 2 equ def a hilltop.
He marched his whole army in a nice formation, parked it some 50m from my lines, waited for a while like he was saying goodbye to his men. Then.... he charged will full force into my ranks and got killed instantly. His whole army now got very homesick and ran for the hills. I didn´t even bother to chase them down.
That's not really stupid, just annoying like hell. When the AI is the attacker in a field battle then massed wardogs work better for them than most other units they could use. Unless you have either HA or phalanx units, then those doggies are going to inflict some real casualties, while any AI army with normal infantry/cavalry can be beaten with barely any casualties to your units.Originally Posted by LegioXXXUlpiaVictrix
But if the AI is on defensive then dogs are no problem since you can just missile them to death from a safe distance. But that's the same story with ALL units in that situation...
that's why i said the most stupidest. you got stupid, more stupid and extremely stupid. now thats what i wanna hear. just choose one thing or go to the most cleaverest thing you ever saw the AI doing threadOriginally Posted by Mikeus Caesar
We do not sow.
the most stupidest thing i ever saw the AI doing wasnt really the AI it was my army not obeying my orders. those stupid suckers just walked into the damn water and drowned. half an elite army lost. i still hate RTW for that.
We do not sow.
Wow, I didn't realise there was a problem with the AI....![]()
I must of missed the 100 or so other threads on the subject.
Talk about done to death![]()
Usually i'm up for a good "AI is sadly lacking" debate, but seems i'm all AI'd out.
sigh.......
Ancient Miniature Wargames
Wise men talk because they have something to say; fools, because they have to say something.
eh this isnt a debate but kinda an contest
We do not sow.
Some new ones:
- City assault, wooden walls: the enemy keep running back and forth, and most of them can be taken out by archers. Then I send in one unit through the gate I've rammed down, and retreat it just as the enemy begins running towards it to charge it. The enemy unit follows it out through the gates, and I surround it and insta-rout it. Some more units follow, but are all killed in the same way. Then I repeat the procedure and get another 3 enemy units. The process is repeated until all AI enemies have routed at least once, then after the last routing I send my cavs inside after the routers and hunt them down. Some rallied troops then come from the town center after my cavs. To keep casualties down even more I send my cavs back to the walls, put half of them on each side of the road leading to the walls. When the enemy units come, I charge them from both directions and insta-rout them. More router-hunting is carried out, then 5 severely damaged enemy units with around 5 men each camp in the town center. I set up my archers, then kill one enemy unit at the time. The unit under fire alone comes charging towards my line but is killed before it reaches me. This process is repeated until all enemies are killed. End-result: full stack of enemies dead, I lost around 10 men. The sad thing is that this isn't just something that happened once, but something that happens almost all the time when I assault wooden walls...
- Sally vs Britannia siege on my germanic wooden wall city. Britannia have 1 head hurler, 1 chariot general, 1 chariot archer, 3 woad warriors, 2 barbarian mercenaries and 12 warband. I have 4 spear warband and 1 general. I move outside through a side gate, and Britannia decide to try and attack me before I get outside with all my men. I move quickly and manage to form a line with 3 germanic spear warband, keeping one along with the general's unit in reserve behind. I move up along the wall to get my right flank covered, then the enemies charge into my wall of spears a few at the time - because they were so spread out in a so thin line when they decided to stop my sally from the side gate that the last units don't get to my position until after all the other Briton units are routed. The spear warband I kept to cover the flanks and rear, together with my general's unit, manage to kill the enemy chariot general after severe casualties (due to the boni given to AI because of the very hard difficulty). End-result: unfortunately the enemy chariots killed most of my general's cavalry (but not the general himself) before dying, so I couldn't hunt down the routers. The enemies also rallied their force and only few of them ventured a second attack on my line of spear warband units, so I couldn't finish them off in that particular battle, but at least I had killed all their chariots, so the same turn I could launch an attack from the force I had outside the city (they were reinforcements in the previous battle but never arrived in battle) and kill them one by one by moving around my 3 barb cavs and isolating them, hitting-routing-killing one enemy unit at the time until all were dead.
Last edited by Rodion Romanovich; 06-27-2005 at 18:30.
Under construction...
"In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore
I'm laughing at the irony that your name is Revelation.Originally Posted by Revelation
![]()
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Originally Posted by antisocialmunky
You've lost me![]()
Perhaps it's the 12 or so scotches i've just downed.
It's a name taken from a David Gemmell novel. Sort of an Aruthian historical fiction piece. Very enjoyable read.
Ancient Miniature Wargames
Wise men talk because they have something to say; fools, because they have to say something.
Your name and you just had a revelation about the stupid AI.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Parking themselves in front of my walls and letting my archers have a field day sniping his general
i am not kidding
this is what happened , playing as Brutii.
near Corinth i faced an army 800 or so strong phalanxes and skirmisher units mostly.with 400 brutii .
the two armies lined up, with me begginng to march upon there amassed phalnxes .
a truly bizarre thing happened, the Ai in control of the Greek Cities decided the best thing to do was: to ammass all of his troops in one big lump all mixed units in a big squashed circle.![]()
ALLowing me to encirlce ,and fire at them so easily with my archers
truly incredible .![]()
' What we do in life echoes in eternity'
Maximus: Gladiator (2000)
The dumbest thing the A.I did to me was in my Julii Campaign Against the Gauls. I was Defending a Bridge w/ a general, 2 Mercenary Hoplites, 4 Hastai, 3 Archers, & 1 ornager. For 2 years my General and the Gauls just stood there Facing each other ,but eventually the Gauls left. 3 years Later I found out that the Gauls left just to go around me and attack me from behind and therefore getting the same Results which was their Death.
The Ptolemaics not squashing my tiny little armies of Armenians when they had the chance in RTR. All the Ptolemaics had to do was ignore what was left fo the Seleucids, and move north, and I was dead. And they knew it too. They had spies *@#$* everywhere, including my homeland, but the best they ever did was break army after army against my one real field army holding Susa.
But you know...that was a fun campaign (:
Azi
Mark Twain 1881"If you don't want to work, become a reporter. That awful power, the public opinion of the nation, was created by a horde of self-complacent simpletons who failed at ditch digging and shoemaking and fetched up journalism on their way to the poorhouse."
The ai was commanding a group of reinforcements when he rode his general forth and stoped just in face of a unit of spartan hoplites. Half my 20 men strong bodyguard with 2 gold chevrons lay dead untill he decided to fight back!
Fireblade
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