that's why i said the most stupidest. you got stupid, more stupid and extremely stupid. now thats what i wanna hear. just choose one thing or go to the most cleaverest thing you ever saw the AI doing threadOriginally Posted by Mikeus Caesar
that's why i said the most stupidest. you got stupid, more stupid and extremely stupid. now thats what i wanna hear. just choose one thing or go to the most cleaverest thing you ever saw the AI doing threadOriginally Posted by Mikeus Caesar
We do not sow.
the most stupidest thing i ever saw the AI doing wasnt really the AI it was my army not obeying my orders. those stupid suckers just walked into the damn water and drowned. half an elite army lost. i still hate RTW for that.
We do not sow.
Wow, I didn't realise there was a problem with the AI....![]()
I must of missed the 100 or so other threads on the subject.
Talk about done to death![]()
Usually i'm up for a good "AI is sadly lacking" debate, but seems i'm all AI'd out.
sigh.......
Ancient Miniature Wargames
Wise men talk because they have something to say; fools, because they have to say something.
eh this isnt a debate but kinda an contest
We do not sow.
Some new ones:
- City assault, wooden walls: the enemy keep running back and forth, and most of them can be taken out by archers. Then I send in one unit through the gate I've rammed down, and retreat it just as the enemy begins running towards it to charge it. The enemy unit follows it out through the gates, and I surround it and insta-rout it. Some more units follow, but are all killed in the same way. Then I repeat the procedure and get another 3 enemy units. The process is repeated until all AI enemies have routed at least once, then after the last routing I send my cavs inside after the routers and hunt them down. Some rallied troops then come from the town center after my cavs. To keep casualties down even more I send my cavs back to the walls, put half of them on each side of the road leading to the walls. When the enemy units come, I charge them from both directions and insta-rout them. More router-hunting is carried out, then 5 severely damaged enemy units with around 5 men each camp in the town center. I set up my archers, then kill one enemy unit at the time. The unit under fire alone comes charging towards my line but is killed before it reaches me. This process is repeated until all enemies are killed. End-result: full stack of enemies dead, I lost around 10 men. The sad thing is that this isn't just something that happened once, but something that happens almost all the time when I assault wooden walls...
- Sally vs Britannia siege on my germanic wooden wall city. Britannia have 1 head hurler, 1 chariot general, 1 chariot archer, 3 woad warriors, 2 barbarian mercenaries and 12 warband. I have 4 spear warband and 1 general. I move outside through a side gate, and Britannia decide to try and attack me before I get outside with all my men. I move quickly and manage to form a line with 3 germanic spear warband, keeping one along with the general's unit in reserve behind. I move up along the wall to get my right flank covered, then the enemies charge into my wall of spears a few at the time - because they were so spread out in a so thin line when they decided to stop my sally from the side gate that the last units don't get to my position until after all the other Briton units are routed. The spear warband I kept to cover the flanks and rear, together with my general's unit, manage to kill the enemy chariot general after severe casualties (due to the boni given to AI because of the very hard difficulty). End-result: unfortunately the enemy chariots killed most of my general's cavalry (but not the general himself) before dying, so I couldn't hunt down the routers. The enemies also rallied their force and only few of them ventured a second attack on my line of spear warband units, so I couldn't finish them off in that particular battle, but at least I had killed all their chariots, so the same turn I could launch an attack from the force I had outside the city (they were reinforcements in the previous battle but never arrived in battle) and kill them one by one by moving around my 3 barb cavs and isolating them, hitting-routing-killing one enemy unit at the time until all were dead.
Last edited by Rodion Romanovich; 06-27-2005 at 18:30.
Under construction...
"In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore
I'm laughing at the irony that your name is Revelation.Originally Posted by Revelation
![]()
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Originally Posted by antisocialmunky
You've lost me![]()
Perhaps it's the 12 or so scotches i've just downed.
It's a name taken from a David Gemmell novel. Sort of an Aruthian historical fiction piece. Very enjoyable read.
Ancient Miniature Wargames
Wise men talk because they have something to say; fools, because they have to say something.
Your name and you just had a revelation about the stupid AI.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Parking themselves in front of my walls and letting my archers have a field day sniping his general
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