Quote Originally Posted by LegioXXXUlpiaVictrix
Why didn't you back away and move all your troops out of onager range, and putting only one unit in range but with loose formation and 1-2 ranks deep line? Then AI would just waste their ammo and when they started charging over you'd run your men back into a half-circle position around the bridge. If the AI would keep firing then, they'd risk hurting their own men and therefore they often stop firing in such situations - and if they keep firing you'll most likely win anyway.

Also, did you use small unit size? Onagers never kill more than a fourth or fifth of a unit with flaming ammo when playing with large units - large units is the most balanced unit size btw - and flaming ammo rarely ever hits it's targets.

Yeh, I was on small unit sizes. I accidentally started the campaign like that. I usually use normal size. Large units is too big for wimpy system. I think you can change mid-game, but I'm seeing how it feels and the game runs alot less sluggishly.

Luck did seem to be on the side of the AI cuz they slaughtered that unit but when they came across the bridge they didn't hit themselves.

I didn't pull away out of range because I violated the maxim "It is a bad plan that can not be altered". I also was afraid to pull them away from the bridge. If I moved away the Dacians would probably come across. Then I'd be tiring my guys out having them run back and forth. I still thought weathering the storm would be best.

I probably didn't have enough units to start with. Cuz usually I'd have at least two more melee troops ready to replace the routers. Still they over ran my guys so quickly, I don't know if that would've helped. I blame that lucky hit the Dacians got. Though it could've been my own inept command that got so many brave men killed that day and made countless Roman widows.