It's actually really weird. I have three complexes with similar buildings in all of them. All my enums and descriptions for all three of them are right. I have both "greek" and "greek_cities" entries for them. Then in the EDB.txt file I have given three different options. In one building I put "requires factions { greek, } " in one I put "requires factions { greeks, } " and in the other I put "requires factions { greek_cities, } ". Guess which one worked. For "greek" and "greek_cities" it totally ignored the entries and used the default one for the whole complex (the "WARNING! " one that shouldn't appear). But for the *incorrect* "greeks" one it worked. Still, when I exited it, it gave the error message that it expected either a comma or faction (but got the incorrect "greeks"), so I know that is wrong. BUT it's the only one that worked. It gave proper icon, constructed image, and description. Very weird. Any suggestions?

Again, the ones that *should* be correct are showing (ROMAN) on tooltip and wrong graphics/description. I know the other things are right: faction_creator greek_cities for settlement; faction greek_cities for faction at startup; and greek_cities under the province in descr_regions.txt to show the default culture. Even greek_cities troops and general in the town of course. So why is it acting like it needs roman descriptions and graphics????????????????