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Thread: Probably out of the scope of script modding...

  1. #1

    Default Probably out of the scope of script modding...

    I want to change the algorithms used to determine a city's income as displayed underneath the city and on the front page of its scroll. If I can't do this through more accessible means I'll have to resort to disassembly.

    Anyone know anything about this?

  2. #2

    Default Re: Probably out of the scope of script modding...

    There's various different ways you can _change_ a city's income through modding such as adding resources and buildings and so forth, but no way that you can change _how_ the income is calculated.
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  3. #3

    Default Re: Probably out of the scope of script modding...

    All right I'm gonna take a looksee at the executable and see if this is patchable. Thanks for the information.

  4. #4
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Probably out of the scope of script modding...

    Well, you'll obviously have to crack the EXE if you want to do that. You realize the machine code isn't exposed, right?

    -Simetrical
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  5. #5

    Default Re: Probably out of the scope of script modding...

    Quote Originally Posted by Simetrical
    Well, you'll obviously have to crack the EXE if you want to do that. You realize the machine code isn't exposed, right?

    -Simetrical
    lol...of course the machine code is "exposed", what else is a machine going to process if not the machine code? =x

    It doesn't require any "cracking", there's nothing between me and disassembly of the program, it's the analysis and modification that poses challenge.

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