I tried Huge units, of 120 men, recently with Oda in 1530. It was an Expert campaign.
What I realised is that since it takes 2 turns to build any unit, it is by far better to withdraw the unit after taking damage than allow yourself to forget about it.
Further, Cavalry now costs 1000+ koku to build. This casts another severe limitation to the strategic choices of the non-Takeda clans. In fact, even Warrior Monks require at least 1000 koku to build.
I believe that this means that the game has increased in its subterfuge game as Shinobis, Emissaries and Ninjas still costs the same and at 1 turn to build. It also means that its very hard to steam roll in this game with 16+ stacks of armies.
Mosts of the armies would be built around the low-level bread and butter units such as Yari Sam and Ashi. You find the occasional Warrior Monk and No-Dachis and use them cautiously, seeking to inflict the crucial back-breaking blow without much loss. Mind you, retraining the decimated Warrior Monk may not take 2 seasons but will take at least 800 koku.
Many infrastructure remain at rather low-levels as the expenses of the armies have increased without the corresponding rise in koku per province. Progress is more incremental compared to playing at small units.
Rebels become a more difficult faction to deal with. Uprisings occur every other turn and I saw Takeda bleed to death in Mino, settling insurrection every turn. (He sure gained alot of experience but he couldn't do anything else. Shinano was overrun by Rebels.) I have no justification for the insurrection but I think having only 300 men in his army doesn't give him enough popular support.
I have great fun at small units but the games were typically over within 30-50 turns. I think that playing Huge units offer a different dimension and allows a more historic composition of the armies.
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