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  1. #1
    Terrible Turk Member Little Legioner's Avatar
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    Default Larger battlemaps?

    Mates just wondering,

    Is there any possible way to make the battlefields much more bigger. Is it enigmatic hardcoded by CA? Talented coders can handle it for EB project? or do you expect CA will make them bigger in BI?

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  2. #2
    Wandering Historian Member eadingas's Avatar
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    Default Re: Larger battlemaps?

    If there was a way, don't you think all the other mods would do it too? Why not ask about it in general modding forum?
    People, EB is not about coding through hardcoded stuff, or changing the gameplay significantly. We are a mod team, not miracle makers or game developers.
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  3. #3
    History Teacher Member Lord Hammerschmidt's Avatar
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    Default Re: Larger battlemaps?

    I believe that it's been stated by CA (although I've conveniently forgotten where) that they have no intention to expand the battlefields in BI. In their opinion, the space past the red line "is already being used" to allow routers to leave the field and not dissappear, and also as an area for reinforcements to wait. Certainly a dissapointing thing, but seems that there's not much that can be done about it.
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  4. #4
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Larger battlemaps?

    We are a mod team, not miracle makers or game developers.
    For miracles see the Sengoku Jidai mod

    https://forums.totalwar.org/vb/showthread.php?t=49500
    Last edited by Duke John; 06-28-2005 at 14:53.

  5. #5
    Altogether quite not there! Member GodsPetMonkey's Avatar
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    Default Re: Larger battlemaps?

    Quote Originally Posted by Duke John
    For miracles see the Sengoku Jidai mod

    https://forums.totalwar.org/vb/showthread.php?t=49500
    Occam's razor of modding... the simplest solution is often the best, and yours is as simple as they come (it’s so simple, it’s brilliant, if you can’t upscale the map, downscale everything else).

    But I have to say that by tweaking the size of the trees, and lowering the area taken up by forests, I have found this makes the battle map seem a lot larger. Perhaps it's just a matter of scale, but I was pleasantly surprised.
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  6. #6

    Default Re: Larger battlemaps?

    The battle areas for sieges are larger than for normal battles, perhaps there's a way to have a normal battle on a 'siege' scale field. I wonder what it is that determines the size which size the game uses...
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  7. #7
    Terrible Turk Member Little Legioner's Avatar
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    Default Re: Larger battlemaps?

    Quote Originally Posted by Duke John
    For miracles see the Sengoku Jidai mod

    https://forums.totalwar.org/vb/showthread.php?t=49500
    If you can do this for Sengoku Jidai you can most likely help EB project if want or if they offer it to you. Teleklos Archelaou I understand what your saying but if you work together with Duke John you may come to a solution to your questions.

    Bridges can't be scaled down can they? Are people harder to hit with arrows and sling bullets? Harder to hit with swords or spears? Do the look right when you zoom down into the action (with moviecam or something) - meaning do they still fight person to person or are there weird gaps? What about phalanxes? Are there gaps or are there more men in a unit? hehe. lotsa questions. again- just curious.
    If Duke John is successful in solving this problem would you be willing to do this for EBB. I fully believe bigger battlefields will better for EBB project also. Looking forward to hearing the results.


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  8. #8
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Larger battlemaps?

    I can't speak for the rest of the group, but I never really considered this idea feasible in the past due to what I assumed to be an incredible amount of time necessary to rescale every object in the game, not to mention to then adjust all the battle stats to rebalance everything. Plus the loss of detail, as objects are harder to see, and the reliance on pixels...

    If we want to consider this now, ok, but I always thought it was just too big of a project to add on to our already staggering workload.
    Cogita tute


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