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  1. #1
    Terrible Turk Member Little Legioner's Avatar
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    Default Re: Larger battlemaps?

    Quote Originally Posted by Duke John
    For miracles see the Sengoku Jidai mod

    https://forums.totalwar.org/vb/showthread.php?t=49500
    If you can do this for Sengoku Jidai you can most likely help EB project if want or if they offer it to you. Teleklos Archelaou I understand what your saying but if you work together with Duke John you may come to a solution to your questions.

    Bridges can't be scaled down can they? Are people harder to hit with arrows and sling bullets? Harder to hit with swords or spears? Do the look right when you zoom down into the action (with moviecam or something) - meaning do they still fight person to person or are there weird gaps? What about phalanxes? Are there gaps or are there more men in a unit? hehe. lotsa questions. again- just curious.
    If Duke John is successful in solving this problem would you be willing to do this for EBB. I fully believe bigger battlefields will better for EBB project also. Looking forward to hearing the results.


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  2. #2
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Larger battlemaps?

    I can't speak for the rest of the group, but I never really considered this idea feasible in the past due to what I assumed to be an incredible amount of time necessary to rescale every object in the game, not to mention to then adjust all the battle stats to rebalance everything. Plus the loss of detail, as objects are harder to see, and the reliance on pixels...

    If we want to consider this now, ok, but I always thought it was just too big of a project to add on to our already staggering workload.
    Cogita tute


  3. #3
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Larger battlemaps?

    It's feasible for SJ since everything will be redone; ground textures, vegetation and buildings. But SJ has a much smaller focus and redoing all the cultures to a satisfying standard will be a monstrous task indeed. Rescaling buildings won't be much of an issue, but redoing the city maps will be. Sengoku Jidai is focusing on MP gamers and to have 4vs4s without armies lined up from red line to red line something needed to be done. For a single player mod I doubt that it's worth the trouble.

  4. #4
    Terrible Turk Member Little Legioner's Avatar
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    Default Re: Larger battlemaps?

    Seems hard to made it. Only the CA can give us this kind of opportunity. If they put an option to make the battlefields 2X or 4X bigger it can be ok.

    Thanks for the responses guys.


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