YesOriginally Posted by Puzz3D
Leaving the MP lobby completely will not solve anything.That's true, but the vets left because you can't correct the gameplay just by changing denari level. That was my point.
.......Orda
YesOriginally Posted by Puzz3D
Leaving the MP lobby completely will not solve anything.That's true, but the vets left because you can't correct the gameplay just by changing denari level. That was my point.
.......Orda
It solves the frustration of playing the game the way it is. The players who can see the flaws in the basic gameplay aren't going to hang around for a year or more to see if CA will adjust it. Mods might make the gameplay acceptable to veteran players, but none of the mods are ready.Originally Posted by Orda Khan
I ran the cataphract vs silvershield pikemen replay that I have in RTW v1.2, and the silvershields got wiped out by a frontal charge. It's 4 cataphracts charging 4 silver shield pikemen who are in guard mode 8 men deep. The silver shields lost 121, 121, 120 and 94 men. The cataphracts lost 42, 31, 35 and 39 men. That's a 3 to 1 kill rate in favor of the cataphracts which are about half the size of the pike units.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
isn't the cataphracts scondary weapon its sword
Secondary weapon is a mace.
Jochi
R.I.P Great Warrior Ja mata TosaInu
sat at the..Nomad Alliance..campfire
Do your best and do it according to your own inner standard
--call it conscience--
not just according to society's knowledge and judgement of your deeds.
its a mace always thought it was a sword
This has no relevance to a thread about denarii levels in EB, it is obvious that this will just go on and on. I'm not going to hijack this thread
.....Orda
Rules and denai level for a mod are determined by the mod's design not the unmodded game.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
Just for everyone's interest these are the rules I play by:
It may seem different and restrictive to other rulesets but the people I play with agree that it makes for a better battle experience and reduces cav and archer spamming.
13,500 denarii.
Max 4 archers
Max 4 elite infantry (urbans, spartans, sacred band).
no fire artillery
Cavalry, Elephants and Chariots are determined by a point sytem.
Heavy cav, eles and chariots = 2 points, and light cavalry = 1 point.
For your army, you're allowed 6 points of cav - so you can mix and match as you sit fit for the cav you want to bring.
(potentially 6 light cav or 3 heavy).
We made a list of what is heavy and light.
The battles are fun because it makes the battles determined more on infantry (which is the way it should have always been) and allows every unit in the game to be brought without having limits.
Like with a limit of 5 cav for instance - you would always see heavy cav being brought because 5 light cavalry will seriously put you at a disadvantage.
Nice rules mate!Originally Posted by Jammin
I bet they make for some interesting battles using very balanced armies.
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not a bad idea. personally i'd have elephants as 3 points and raise the allowed points to 7 or 8.Originally Posted by Jammin
how do you factor missile cavalry into this ruleset?
There have always been rules in TW, even back in STW but it would seem that with the onset of RTW, suddenly everything should work perfectly. Rules have been necessary to compensate for whatever failure whether it was STW or MI or MTW or VI.
I do not feel that a list such as this recent set of rules is the answer though.
How can every battle being decided by infantry be 'the way it should be'? I guess mounted factions should be banned from the game?
Since this thread is aimed at finding a denarii limit to play EB mod in MP, we should concentrate on that, since any fundamentals that require rules should no longer exist, having been modded out
.......Orda
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