This has no relevance to a thread about denarii levels in EB, it is obvious that this will just go on and on. I'm not going to hijack this thread
.....Orda
This has no relevance to a thread about denarii levels in EB, it is obvious that this will just go on and on. I'm not going to hijack this thread
.....Orda
Rules and denai level for a mod are determined by the mod's design not the unmodded game.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
Just for everyone's interest these are the rules I play by:
It may seem different and restrictive to other rulesets but the people I play with agree that it makes for a better battle experience and reduces cav and archer spamming.
13,500 denarii.
Max 4 archers
Max 4 elite infantry (urbans, spartans, sacred band).
no fire artillery
Cavalry, Elephants and Chariots are determined by a point sytem.
Heavy cav, eles and chariots = 2 points, and light cavalry = 1 point.
For your army, you're allowed 6 points of cav - so you can mix and match as you sit fit for the cav you want to bring.
(potentially 6 light cav or 3 heavy).
We made a list of what is heavy and light.
The battles are fun because it makes the battles determined more on infantry (which is the way it should have always been) and allows every unit in the game to be brought without having limits.
Like with a limit of 5 cav for instance - you would always see heavy cav being brought because 5 light cavalry will seriously put you at a disadvantage.
Nice rules mate!Originally Posted by Jammin
I bet they make for some interesting battles using very balanced armies.
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not a bad idea. personally i'd have elephants as 3 points and raise the allowed points to 7 or 8.Originally Posted by Jammin
how do you factor missile cavalry into this ruleset?
Actually Preston, the rules I have there aren't the EXACT rules we use.
We have incorporated Eles and desert cavalry to be 3 points each since they are overpowering. And heavy chariots are 2 and light chariots are 1.5 so that you can't have 6 light chariots, etc.
As well, the horse archers are all considering light cavalry. So you can still have 6 horse archers and 4 regular infantry archers if you wish.
The 4 max archer rule was strictly for infantry archers.
We wanted to keep the flexibility of allowing all the units in the game but try to keep it where it would be better balanced and not have the uber units rule the battlefield everytime.
I just didn't go into that detail for the cavalry rule, as it didn't seem necessary at the time and would be confusing. I just wanted to get across the concept of a point systme with cavalry.
I've made a list for all the cavalry in the game and what points each is worth (listed by faction).
I can place it here if you wish - I'd really like your feedback on it.
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You have many people playing as Parthia under these rules? I think it's probably a sacrifice to avoid cavalry spamming, but Parthia are fun to play. I would personally be inclined to have a super heavy cavalry category as well (Catas + Praet cav), but that's just me.![]()
Last edited by NihilisticCow; 07-22-2005 at 15:30.
Well I wanted to put in a rule of 8-10 cavalry points for factions likes Parthia and Scythia so that they are seen more.
These rules are new rules for the clan I'm in and haven't been tested really thoroughly yet.
And yes, Parthia and Scythia are fun.
There have always been rules in TW, even back in STW but it would seem that with the onset of RTW, suddenly everything should work perfectly. Rules have been necessary to compensate for whatever failure whether it was STW or MI or MTW or VI.
I do not feel that a list such as this recent set of rules is the answer though.
How can every battle being decided by infantry be 'the way it should be'? I guess mounted factions should be banned from the game?
Since this thread is aimed at finding a denarii limit to play EB mod in MP, we should concentrate on that, since any fundamentals that require rules should no longer exist, having been modded out
.......Orda
Orda -> My comment about all battles being determined by infantry was not meant to be taken that way.
Of course mounted cav factions should not be banned since they depend on cavalry to win the day. There are alwyas exceptions.
My point was that most battles should not be won or lost solely on how much more cavalry or how strong your cavalry is compared to your opponent. The core of most factions armies are their infantry - and THAT should be the biggest factor in the battle. I believe this, and that's why I play with cav limiting rules. Every unit in an army has its place and purpose. But there should be balance and not spamming.
The same should be true with the EB mod.
maybe seperate the factions into 2 groups, i.e primarily infantry factions like Romans and Greeks and primarily cavalry groups like Scythia and Parthia. Remember that historically these factions only had mounted units, not fielding infantry at all, esp the parthians.... maybe this will overcomplicate things. As to denarii limit if they could balance it for somewhere between 7000(absolute minimum really for lots of units) and 15000.
"Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls
"Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical"
Sun Tzu the Art of War
Blue eyes for our samurai
Red blood for his sword
Your ronin days are over
For your home is now the Org
By Gregoshi
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