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Thread: Humilation

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  1. #1

    Default Re: Humilation

    it crashed on returning to the campaign map before I could save
    ooo... that really sux.
    My problem was always that I got crashes when loading up the battle, the quick save in VI was a godsend for me.

  2. #2

    Default Re: Humilation

    ZXMOD, Early, Italians.

    Opening offensive against Naples after the sicilans have been excommunicated.

    I marched at them a 2 start prince, 5 v1 UM and 5 vanilla spears against a mix of ~800 spearmen and murabitins led by their 4 star king.

    The unit mix wasn't ideal but with great numerical superiority i though there would be no problems...
    Both armies advances on an hilly terrain, my spears clashing enemy spears while UM covered the flanks, all seemed good BUT the murabitin starts to get high ground and rain javelins on my poor spears, who starts to waver...
    I send my general RK to chase down the murabitins but it gets countercharged by the sicilian RKs...

    Starting to be tactically uncertain i mass charge my UM on the sicilian RK hoping to leave my own cav from the entanglement... It almost worked when a unit of murabitins shoots its last volley at my prince, killing him.

    Seeing my RK flee and without general my spears starts to run, quickly followed by the UM that got charged at will...

    Final result: ~300 kills against ~700 between losses and captured men (being poor troops they weren't ramsoned).

    Got a big lesson from my own mod: Italian militia based armies aren't made for raw strenght confrontations, their morale is too poor for that...

    Still, I was happy as that was the result in terms of gaming experience I were looking for my MOD.
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



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