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  1. #1

    Default Re: How to make Historical Battles

    Quote Originally Posted by AmbrosiusAurelianus
    Pericles, this part of the guide relates to map co-ordinates.

    Position – two number co-ordinate on the map with the first number being the x co-ordinate and the second the y co-ordinate. The average map is about 50k by 50k so a co-ordinate of 10000 40000 would be in the top left hand corner of the map. When placing units together you need to place them at intervals of 2000 for x co-ordinates and 1000 for y co-ordinates to allow them enough room to deploy. (Assuming they are facing north or south)

    Apart from this it is just trial and error. Do not worry: it is not too difficult. It is just a little frustrating that is all.
    Thanks for the info.

    I had read that bit previously, but thought it was just general information.

    So this means that there is no utility to place units on a map?

    It all has to be done through trial and error?

    Now I know why there aren't more historical battles.

    It's easy enough to alter existing battles, but to add new units to new battles will be tedious indeed...

    How on earth did the creators of all these battles ever get all those units to line up properly?

  2. #2

    Default Re: How to make Historical Battles

    Quote Originally Posted by Pericles
    Thanks for the info.

    How on earth did the creators of all these battles ever get all those units to line up properly?
    Lining them up is easy. Just put a unit in place. Then for the next unit in line keep one co-ordinate the same and change the other by 250 or whatever, to put the second to the side or behind etc. Once you have the first unit in place it's easy to place the others. It's just that getting the first one where you want it that can be tricky.

  3. #3

    Default Re: How to make Historical Battles

    Quote Originally Posted by AmbrosiusAurelianus
    Lining them up is easy. Just put a unit in place. Then for the next unit in line keep one co-ordinate the same and change the other by 250 or whatever, to put the second to the side or behind etc. Once you have the first unit in place it's easy to place the others. It's just that getting the first one where you want it that can be tricky.
    Thanks for that tip.

    Much appreciated :)

    Cheers!

  4. #4
    Member Member Dragoncrusader's Avatar
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    Default Re: How to make Historical Battles

    Hi all,
    The historical battles that we have written are available for download at:

    http://www.3ddownloads.com/totalwar/...es_Historical/


    We would like to hear how people have got on with fighting them, any improvements that they would like to suggest and if they have found out anything more about the historical battles files.


    Also I was toying with the ideal of a similar guide for RTW, if anyone has information. Battles have been written for RTW but not a how to guide.
    Fiery death from above

  5. #5

    Default Re: How to make Historical Battles

    Quote Originally Posted by Dragoncrusader
    Also I was toying with the ideal of a similar guide for RTW, if anyone has information. Battles have been written for RTW but not a how to guide.
    Hi, Dragoncrusader! Long time no see!

    The idea for the guide to RTW historical battles is a geat one. Good luck with it. Sorry I have stopped e-mailling a while back, but I never managed to get any more battles done. Did you get any more done or ever figure out that wretched sandstorm problem?

    I have been busy as part of the Iberia Total War team translating the mod into English. We have done some historical battles but I did not make them, only translate the descriptions.

    I shall ask the rest of the ITW team who was responsible for them and how they did them. If I have any findings I shall report back when I can. Nice to see you around again.

  6. #6
    Member Member Dragoncrusader's Avatar
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    Default Re: How to make Historical Battles

    Hi
    Yes I have spent the last 9 months studying for my professional qualifications and this week I finally passed!
    Also with the winter nights drawing in, I will have a bit more time. About half way through the 1st Crusades major battles as a campaign but still no idea about the sandstorm.
    Had huge problems with getting the AI to work. Tried to do the battle of Ain Jalut and wanted two Mamluke forces to wait in hiding and then activate when the Mongols got to a certain point on the map. The AI had other ideas, it got all the forces in a heap on one side of the map and then attacked the Mongols even if they did not move! So this is the main area of study as you cannot make challenging battles if the AI just attacks at will.

    The RTW is slightly different project as there is already a good how to guide provided with the ultility in v1.3. I was thinking more along the lines of how best to use it.

    all the best
    Fiery death from above

  7. #7
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: How to make Historical Battles

    Long time no see Dragon!!!

    Can you experiment some more AI in MTW?! MTW is excellent for modding.
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

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